patch
· Patch · v1.0.32 ·

Patch v1.0.32.

Wither and fire ticks no longer grant i-frames or cancel knockback, Hephaestus knockback straightened out, /offhand works anywhere, and a wave of QoL fixes including an Oracle departure animation.

· released 2026-06-07 ·
IBosses
  • RNG Meter progress now carries over when you switch your tracked drop — switching targets no longer resets your meter.
  • Hephaestus fire walls now have a directional sound cue — the Blaze whoosh when each wall spawns is panned to the side the wall is sweeping in from, so you can hear which direction to dodge.
  • Hephaestus knockback no longer launches you into the air. Getting hit by Smelter's Wrath (and his other shoves) while mid-jump was flinging you skyward; the knockback is now a flat horizontal nudge that keeps you grounded.
  • Hephaestus fire walls no longer knock you around. Getting clipped by a Pyriphlegethon Tide wall still burns and hurts, but it no longer shoves you out of position — so a hit can't fling you into a second wall.
IICells, Gangs & Outposts
  • Outposts no longer drain while your gang is online. An outpost you control will no longer slowly lose capture % when a gang member is online on a different server in the network — offline-decay now only kicks in when your whole gang is actually offline everywhere.
IIIPvP & Dueling
  • The Thanatos trim now shows your live Conquest stack count on the combat action bar — a ⚔ icon with the number, right next to your Combat tag and Frenzy — so you can see how much bonus proc chance you've stacked up. It updates as you hit and turns white at the 5-stack cap.
  • Wording only (no gameplay change): the Thanatos trim's Conquest stack tooltip now reads "2% increased proc chance" per stack, making clear the bonus is *increased* (each stack adds into one bucket) rather than a flat or compounding boost. The proc-chance math itself is unchanged.
  • Damage-over-time no longer grants invincibility frames or eats knockback. Wither (Thanatos set) and fire/burn (Hephaestus set and the Scorch enchant) ticks were making targets briefly immune to melee — eating your hits between swings and cancelling the knockback on hits that did land. DoT ticks now grant zero i-frames, so your melee lands cleanly and knocks back normally while a target is burning or withering.
IVEnchants
  • Entangled pickaxes must be unentangled before enchanting. Dropping an entangled pickaxe into a wormhole now asks you to `/unentangle` first instead of processing it — break the link, then enchant each pickaxe normally.
VEndgame Items
  • Corrupted gear can now be repaired at the wormhole. Items locked in with an Orb of Moros were previously rejected entirely; drop one at a wormhole now and it gets its durability fully repaired. It still can't be enchanted or leveled — corruption is still permanent.
VIQuality of Life
  • You can now open `/offhand` to swap your equipped offhand anywhere — the safe-zone restriction is gone. You still can't change offhands while in combat.
  • Default Minecraft advancements no longer announce in chat — earning a vanilla achievement (e.g. "Spooky Scary Skeleton") no longer spams everyone's chat.
  • `/calcite` now shows your real allowed time. The "Allowed this period" line now includes your prestige/rank time bonus instead of the un-bonused base, so it matches the time you actually get in the Caverns.
  • Shard Satchel now opens your rarest shards first and tells you when it stops. Previously, if your inventory filled up mid-open it could run out of space before reaching your Divine/Exceptional shards (leaving them stuck in the satchel with no explanation). It now dispenses highest-rarity first and warns you to free up space and open again when it can't fit everything.
  • The Oracle shop no longer closes after each purchase — when it has stock left, the menu stays open and updates the "Purchases left" count so you can buy again without re-clicking the Oracle.
  • When the Oracle sells out completely, he now walks into a nether portal and disappears — no more snapping out of existence.
  • The Fast enchant-animation toggle now makes the enchanting wormhole noticeably snappier — the entire sequence (pull-in, options fan-out, and result) runs about 3x faster instead of the previous barely-perceptible speedup, and the spawn and calcite wormholes now match.
  • At the Calcite Wormhole, the golden success burst now only plays when you land an actual calcite enchant — landing a normal enchant no longer triggers it.