IPolis, Roads & The Hunt
- `/htop` now ranks Hunters by rank tier first, then by Hunter Points within each tier — so higher-tier hunters always sit above lower-tier ones.
IIEnchants
- Fixed Adrenaline (boots) cancelling your sprint and leaving you *slower* when it procced — it now gives the proper burst of move speed and keeps you sprinting.
- Fixed Enchant Dust (and Enchant Reroll tokens) being lost when dropped into the wormhole too fast — never consumed without raising your success %, and counted even while the enchant options are still appearing.
- Fixed pickaxes, Calcite Charges, and enchant orbs vanishing when thrown into the Calcite Wormhole too fast — extra drops now queue safely, and anything still inside is returned to you on restart.
- The Calcite Wormhole now catches your drops from further away — you can stand back from the portal and your pickaxes, charges, and orbs still get pulled in instead of landing on the floor.
IIIQuality of Life
- In-game times now show in your timezone. With the client mod, every clock time — KOTH, daily resets, payouts, raid windows, and transaction history — auto-detects your local zone (DST included). Without the mod, times show in Pacific (PT) instead of UTC.
- Ancient Energy orbs no longer merge into a single slot. Each orb carries its own value, so buying several energy from the Oracle (or collecting it from multiple sources) now gives you separate orbs instead of stacking them together.
- Your pickaxe's mined-blocks list is now ordered by tier — highest tier on top, lowest on the bottom (Calcite up top, Coal at the bottom) instead of being shuffled by mined count.
