ICells, Gangs & Outposts
- Breaking blocks in your own cell no longer kicks you for Unfair Advantage.
IIPvP & Dueling
- Every Skywars chest now holds bridging blocks. Island chests give 18 to 30, mid chests 24 to 42.
- A Skywars chest never holds more than one stack of blocks.
- KOTH now opens with an announcement card listing the tier's gear rule, the hold time, the prize and the death penalty. Click any line to warp.
- The KOTH capture countdown now shows a live progress bar instead of repeating one line, and the last 5 seconds switch to a capture warning.
- Winning KOTH now prints a capture card with the gang, the tier, how long the point was held and the next KOTH start time.
- Every KOTH message now carries the same flag icon and a m:ss clock. The capping and capped messages previously had no icon.
IIIEnchants
- New Set Templates. Wear the set you want to share, hold its weapon, and /sets save <name> turns it into a target other players can follow.
- Type [set:CODE] in chat to share one. Clicking the link opens it against your own gear and shows how many of its entries you already have.
- /sets track <code> puts a set on your radar.
- The wormhole then marks every option that set still wants with a ★ and its level, and dims the ones you have finished.
- Nothing is hidden and no odds change.
- Each entry is marked Core, Strong or Filler, so a template tells you what to chase first instead of just listing enchants.
- /sets browse lists the templates players have published for this season. /sets publish submits yours.
- Every enchant in /enchants now shows how many public sets use it.
- A set template now shows what it will cost to finish: the rolls you still need, the energy if every roll lands, and the energy to actually expect.
- The expected figure accounts for failed rolls, which the wormhole charges for too.
- Each piece in a template shows its own cost, the level it would take you to, and warns you when a template needs more enchant levels than that piece can hold.
- Pickaxe templates save your prestige loadout instead of enchants: the path, the P1, P5 and P10 perks with their rolls, base stats, and P11.
- Hold a pickaxe and /sets save <name> captures all of it.
- A pickaxe template shows where each target roll sits inside that perk's range, so you can tell a first-try roll from a trophy one before you spend a reroll token.
- /sets new starts an empty template. You no longer need to own the gear to write down what you want, and you can add entries piece by piece.
- Copy to my templates on any template makes your own editable copy with its own code. Take someone else's set, swap an enchant, and the original is untouched.
- Share to chat posts a template's link straight from the menu. Anyone who clicks it opens it against their own gear and can copy it from there.
- /sets name <code> <new name> renames one of yours.
- Each piece now hovers as the finished item, with the enchant list rendered the way a real helmet or chestplate shows it.
- A tick marks the enchants you already have.
- Adding enchants is one click from the piece you are editing, not a two-step wizard.
- The list shows every enchant that fits the piece, with a tag filter.
- Left-click adds an enchant at max level, shift-left adds it at I, right-click takes it back off.
- Enchants you have already picked stay in the list, marked, so nothing jumps around under the cursor.
- The editor now lists every gear slot, so you can add to a piece the template says nothing about yet.
- Click a piece, or its +N more marker, to open it on its own with every enchant listed and paginated.
- A piece with twenty enchants no longer hides the last twelve behind a marker you could not click.
- A whole piece can be cleared in one go from its own screen.
- Set templates now hold up to 250 entries instead of 60, so capturing a fully enchanted set no longer silently drops the overflow.
- The template editor has a Remove mode: turn it on and every enchant turns red.
- Click one to remove it, or click a piece's icon to clear that whole piece at once.
- Templates can be deleted from the editor, with a confirm click.
IVEndgame Items
- The Meteor pickaxe perk fires its comet on a random heading now, not into the floor. Blocks broken are unchanged.
- Veil of Erebus no longer ends when you attack. Shades and Wraiths stay blind to you for the full 20 seconds no matter what you hit.
- Gravecall is suspended while a Veil of Erebus is active, and starts calling again on its own when the Veil runs out.
- A Bound Shade no longer tears its owner's Veil of Erebus. It keeps pulling Shades and Wraiths onto itself while you stay hidden.
- Requiem Powder is now always spent when you use it. It could stay in your inventory after a sweep.
VQuality of Life
- Fixed personal vault contents sometimes reverting to an earlier state after using the vault terminal.
- The vault terminal now waits instead of writing while one of your vaults is open somewhere else.
- The first-join announcement now carries a [Welcome] button. Click it to greet the new player in chat, and the first 5 greeters earn Obols.
- Surtr the Nether Smith now speaks to everyone. His forge is open at any level, and each piece still costs 50 to 100 Infernal Scrap.
- The spawn quest guides now glow for anyone who still needs them, not only while Meet the NPCs at Spawn is your next step.
- A guide stops glowing as soon as you talk to it, and they all stop once the step is done.
- The pickaxe prestige menu now lists the Tartarus Sigil as its own requirement for P11, beside the ore and energy bars, and says where to find one.
- The prestige button on a P10 pickaxe with no Tartarus Sigil applied now reads Tartarus Sigil Required instead of looking ready to click.
- The prestige ladder in that menu now shows P11 and what it needs.
- Wand beams now fire from your hand instead of through your view, and keep up as you move.
- They no longer smear across your screen while strafing.
- Restarts no longer fill chat with a left the game line for every player on the server.
- Rented pickaxes can no longer be placed in your Showcase.
- Fixed the brief server-wide freezes that happened every 2 minutes during combat.
- Froglights and amethyst clusters in the Calcite Caverns now show a cracking animation while you break them.
- They showed no progress at all with the mod's Mine Predict turned on.
- A froglight or amethyst cluster you look away from in the last moment is now finished as itself.
- It was paid out as an ore, which changed its drop and its respawn timer.
- The chest at the top of the AH collection bin now claims everything in one click. Anything that does not fit stays in the bin.
