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· Liber V · The Ancients Codex ·

Ancients Map I.

A new era. A new name. A new world.

The full RooPrisons → Ancients rebrand. Two brand-new regions, the Tartarus Rift event, a 50-level Season Pass, and the Path of the Ancients quest chain. Plus dozens of new systems, hundreds of QoL changes, and a complete Greek mythology art pass.

· current map · live now ·
· Why is this Map I again? ·

Ancients is a full rebrand of RooPrisons — new name, new theme, new domain, new economy currency. To mark the reset, the map counter starts over: this is Ancients Map I. The old RooPrisons Map 1 changelog is archived in the index.

  • Full RooPrisons → Ancients rebrand. RooCoin → Obol. Roo Energy → Ancient Energy. New domain ancients.gg.
  • Two brand-new PvE regions — Forgotten Polis (shades & wraiths) and The Ancient Roads (caravans). Pick Pilgrim, Wanderer, or Defiler alignment each trip.
  • Added the Hunter's Path — 8-tier hunting ladder gating which mob tiers you can damage.
  • Tartarus Rift replaces Prison Break — 3-wave dual-world mining event with a 7-branch Skill Tree.
  • Added Orb of Moros — Vaal-style corrupting currency from Erebus's Pit.
  • Boss roster rebuilt — Echidna, Lamia, Hephaestus, Thanatos. Arena scales with party size; Hunter Rank + Fund gates on summons.
  • Season Pass — 50 levels, Free + Paid tracks, permanent QoL perks on the paid side.
  • Path of the Ancients — 54-step main quest chain plus PvE / Gangs side chains.
  • Cells, Gangs & Outposts overhauled. Stele of the Ancients, Frost & Lightning Mages, instant raids, new Gang Points currency, and the new Idle Outpost.
  • Enchants — damage-amp enchants now stack with proc damage from Lightning, Pummel, Scorch, etc. Lifesteal, Voodoo, Painkiller, Berserk reworked. Three new sword/axe enchants.
  • Added Pickaxe Prestige XI + Echo Sigil + Prismatic Efficiency. New armor and pickaxe trims (undiscovered show ??? in /trims).
  • Added /duel, Auction House overhaul, Discord linking, /claimtag, /bugreport, Tinker GUI, Tartarus Vault Seasonal Crate, Fate Card + Diviner's Dice.
  • Added the Daedalus Construct — a new mining-side mechanic. Discover how it works in-game.
  • Asphodel Meadows — AFK world rebranded with Cap / Rate Boost tiers, an AFK Shop, and the Tracker Lootbox.
  • Network rebuilt — Polis, Roads, and Asphodel run on dedicated JVMs stitched together by Velocity + Redis + Postgres for seamless cross-backend play.
IThe Ancients RebrandRooPrisons is now Ancients. Full Greek mythology theme across the network.
  • RooPrisons is now Ancients. Full Greek-mythology rebrand across the whole network — items, currencies, kits, commands, world names.
  • RooCoin → Obol. Premium store currency, balances carry over.
  • Roo Energy → Ancient Energy. Balances carry over.
  • Ancients.gg is the new domain. Old rooprisons.com URLs auto-redirect.
IIPolis, Roads & The HuntTwo brand-new PvE regions, the Alignment system, the Hunter's Path, Caravans, and Shades & Wraiths.
  • Added Forgotten Polis — new PvE region for shade and wraith hunting. Open /warp and pick it from the menu.
  • Added The Ancient Roads — new PvE region for caravan escorts. Open /warp and pick it from the menu.
  • 10-second teleport warmup when warping to either zone. Combat-tagged players are blocked.
  • Added the Alignment system — pick Pilgrim, Wanderer, or Defiler every time you enter Polis or Roads.
  • Pilgrim — PvP off, 25% less PvE damage, no bonus loot.
  • Wanderer — PvP on, 30% bonus loot chance per kill. PvP death drops only the loot you farmed this trip.
  • Defiler — PvP on, +100% bonus loot per kill. PvP death drops everything you farmed plus one gear piece.
  • Cross-alignment deaths cap at the lower side — Wanderer killing a Defiler triggers Wanderer-tier drops.
  • Alignment label floats above your nametag in the zones.
  • 5-minute deathban on dying in the alignment zones. Applies cluster-wide.
  • Teleport-out grace timer — Wanderers 15s, Defilers 20s before any safe-zone warp resolves.
  • Added The Hunter's Path — open /hunter. 8-tier ladder gating which caravan and shade tiers you can damage.
  • Ranks are themed after ore tiers: Coal → Iron → Lapis → Redstone → Gold → Diamond → Emerald → Netherite.
  • Damage above your rank does zero damage.
  • Hunter XP comes from PvE kills only — shades, wraiths, caravan guards, caravan masters, and boss kills (XP awarded to the summoner).
  • Reset button refunds 100% of spent XP.
  • Added Caravans — Greek-themed mob convoys that ride The Ancient Roads. Master + 2-5 escort guards per caravan, in 8 tiers matching the mining ladder.
  • Caravans only attack when provoked. Once the rank gate trips, the whole convoy aggros.
  • Master kills with the right Hunter rank roll the alignment bonus on top (+30% Wanderer, +100% Defiler).
  • Added Warlord Caravans — rare elite variant. Glowing red nameplate, 3× HP, 2× damage, fully enchanted netherite. Master is passive until the escort dies.
  • Added Shades — Greek-underworld husks across 8 tiers (1:1 with Hunter Path). Wander Polis between waypoints, wake up when hit.
  • Added Wraiths — elite shade variant. 3× HP, 2× damage, full netherite, can drop Grappling Trinkets.
  • Shades and wraiths automatically adjust to your tier on the first hit — you fight the mob at your Hunter level, not theirs.
  • Shades/wraiths drop Ancient Energy as a ground pickup, Boss Essences, Enchant Dust, Reroll Fragments, and tier-scaled gear / contras.
IIITartarus RiftReplaces Prison Break. 3 waves, dual-world swaps, a 7-branch Skill Tree, and a daily-rotating shop.
  • Added Tartarus Rift — replaces Prison Break. Triggers every 3 hours, opens to the whole server.
  • 3 waves of 90s, with dual-world swaps for zero regen lag at wave boundaries.
  • Special Blocks spawn throughout: Chain Ore (3×3 detonation that chains into other specials), Lucky Ore, Momentum Block, Enchant Upgrade Block.
  • Earn Rift Marks based on points. Pickaxe prestige multiplies final marks +5%/level.
  • Added the Rift Skill Tree (`/rift skilltree`) — 7 branches: Speed, Greed, Enchant, Cascade, Prestige Inheritance, Riftborn, Mobility.
  • Notable capstones include Calcite Ascendance (Shatter → Cataclysmic, Lucky → Eternal), Ancestral Bloodline (random prestige perk on spawn), and Wings of Tartarus (flight inside the Rift, 5M marks).
  • Added Rift Prestige — sacrifice tree allocation for +5% point bonus per level, plus a 50% mark refund.
  • Added the Rift Shop — 5 daily-rotating purchase slots plus 3 cache tiers (Tier I 250K, Tier II 500K, Tier III 1M).
  • Bonus rewards (energy, money, shards) accumulate virtually and are claimed via /rift claim.
  • New Skill Tree rewards — including an armor set + trim only obtainable through the tree.
IVBossesEchidna, Lamia, Hephaestus, Thanatos. Boss Hub, party-size scaling, Hunter Rank + Fund gates, cross-server pageantry on chase drops.
  • Boss roster fully reworkedEchidna / Lamia / Hephaestus / Thanatos replace Walta / Axolotl / Moloch / Baal.
  • Added the Boss Hub — portal hub with live player-count labels.
  • Summon bosses with Boss Keys crafted from tier-scaled Boss Essences at the altar.
  • Hunter Rank gate + Fund tier gate on summons — Lamia I, Echidna II, Thanatos IV, Hephaestus V.
  • Boss arena scales with party size — +50% effective HP per extra player. /tp / /tpa blocked in/out.
  • Loot goes to the summoner / party leader. Offline summoners get their loot stashed.
  • Damage reduction scales with unique attackers to keep group balance.
  • Lamia's Veil usable inside boss arenas, with a cooldown HUD.
  • Cross-server pageantry on legendary/mythic chase drops — the whole cluster sees the announcement with item-hover preview.
VSeason Pass50 levels, Free + Paid tracks, daily/weekly challenges, permanent QoL perks on the paid path.
  • Reworked Season Pass50 levels, Free + Paid tracks. Paid is 3,000 obols, retroactive, giftable. Open /pass.
  • Daily and weekly challenges grant XP toward the next level. Weekly challenges never expire — late joiners can backfill earlier weeks.
  • Free Track rewards every even level — energy bottles, contras, dust, white scrolls, boxes, orbs, obols. L50: 100M energy + 1 Godly Orb + 150 Obols.
  • Paid Track perks throughout: +5 Home Slots, +2 Personal Vaults, +5 AFK Cap Tiers, +5 AFK Rate Tiers, +5 Rift Points Tiers.
  • Paid L50 MEGA: 500M energy + 8 Fragment Boxes + 5 Godly Orbs + 2 Global Booster Boxes + 25 Exceptional Contras + 150 Obols + Seasonal Crate.
  • Click-to-claim-all on the track labels. Overflow routes to /collect.
  • Tracker challenges count tier or higher — running T4 ticks the T3 task.
VIPath of the Ancients54-step main quest chain plus PvE and Gangs side chains, with a sticky Bossbar HUD.
  • Added Path of the Ancients54-step main quest chain that walks you through the whole season. Open /quests.
  • Plus 2 side chains: The Hunt (unlocked after killing a Shade or Wraith) and Stronghold (gangs & cells, unlocked after joining or creating a gang).
  • Tutorial chain is the first 7 steps of Path of the Ancients. Skip with /skip. Finishing it rewards the Awakened title + 3 white scrolls + 250K energy.
  • Hunter chain finale rewards the Pathfinder title.
  • Sticky Bossbar HUD shows the active step + live progress. Toggle in /toggles. /quest tracks picks which chain to highlight.
  • Retroactive completion — passive milestones auto-complete on login if you already met them. Stronghold side-chain auto-completes state-based steps (own a cell, in a gang).
  • Quest claim plays a chime + clickable [CLAIM] button on the bossbar.
VIICells, Gangs & OutpostsCell Block overhaul, Stele of the Ancients, Frost & Lightning Mages, instant raids, Gang Points currency, and the reworked outpost roster.
  • Cell Block overhauled. 5 tiers (Low → VIP) rebuilt around the new economy.
  • Added the Stele of the Ancients — placeable monolith holding the cell's Gang Points pool. One per cell, retrievable.
  • Added Frost Mages (slowing AOE) and Lightning Mages (chain AOE) as defense options.
  • Tyrant's Decree button — per-cell toggle. While active, the cell's defenses fight for you and the owner + gang can't damage anyone inside.
  • GUI raid-protection picker — pick a 12-hour window where your cell can't be raided.
  • Instant raids — 12-hour shield between raids replaces the old 24h scheduled-raid system.
  • Added /cell tp from any safe zone.
  • Enchants now proc on Cell Guards (Lightning, Electrocution, etc.).
  • Defender deaths drop loot (keep-inventory off).
  • Vault rooms allow signs and item frames for decoration — Signs & Frames category in /shop.
  • Added Gang Points — earned per-player from PvE kills + mining. Open /gangpoints (`/gp`).
  • Earn rates: shade T1 = 1pt (+2/tier), wraith ×3 shade rate, caravan master 10pt T1 +15/tier, mining = 1% chance per block to earn 1pt.
  • Deposit into your cell's Stele. The cell's pool drives generator throughput (~3× max throughput at 1B points).
  • Successful raid breaks transfer 25% of the broken cell's pool to the attacker — one Stele break per raid.
  • Scoreboard sidebar in Polis & Roads shows your Hunter Rank, Hunter XP, and Gang Points live.
  • Outposts reworked — Major + Minor buff model, 5 outposts.
  • Power — Major: +50% energy gain + 50% more meteorite ores. Minor: 50% off /extract + 10% scroll-save on death.
  • Tycoon — Major: +20% ore drops + 20% sell value + no sell tax. Minor: +15% PvE damage.
  • Scholar — Major: +20% XP + 50% off /xpextract tax. Minor: +50% shards.
  • Drifter — Major: +30% Calcite key rate + 50% calcite charge drops + 100% ore respawn. Minor: −20% warp/TP time.
  • Idle (new) — Major: +10% double-drop + 25% PvE damage + 20% luck + 25% less PvE damage taken. Minor: +25% AFK rate + 1000 cap bonus.
  • Capping, buffs, and deathbans apply cluster-wide.
VIIIPvP & DuelingPer-class damage, combat dummies, knockback rebuild, and the new /duel system.
  • Per-class base damage — axes and swords are tuned separately now.
  • Knockback rebuilt — multi-tick spread, vanilla feel.
  • Unified combat action bar — combat tag, Frenzy / Pummel stacks, and Crit display all share one line.
  • Detailed enchant changes are in the Enchants section.
  • Added /duel <player> — wagered 1v1 fights.
  • Wager menu: bring your own gear, items, currency, or all of the above. Winner takes everything.
  • Runs on the existing PvP combat backbone (same iframes, enchants, balance).
  • Arena teleport ports both duelists in and back. 10-slot pool for concurrent duels.
  • Both players must be in a safe zone within 10 blocks to start.
  • Full heal + feed on resolve. Lingering DoTs / debuffs stripped at the end.
  • Gang-mates can hit each other inside an active duel.
IXEnchantsDamage-amp enchants now stack with proc damage. Proc damage scales with your weapon. Voodoo flipped to a damage-amp curse, Monster Hunter 10×, and Devour added.

· How procs work now ·

  • Damage-amp enchants now stack with proc damage. Execute, Swordsman, Axeman, Bloodlust, Berserk, Frenzy, Enrage, Monster Hunter, Fearless, Consecration, and Orb of Moros "more damage" implicits combine into a single pool that scales both your weapon hit and the proc damage from Lightning, Pummel, Scorch, Electrocution, Bleed, and Poison. A swing with Execute active under 50% HP isn't just hitting harder — the Lightning proc on the same swing is also amped.
  • Proc damage now scales with your weapon. Lightning, Electrocution, Pummel, Scorch, Bleed, and Poison used to deal flat damage. They're now expressed as a percentage of your base weapon hit, so upgrading your weapon directly buffs procs.

· Reworked ·

  • Lifesteal — now adds 4.05% of damage dealt per level as heal on top of the flat heal. PvE is halved, bosses quartered.
  • Voodoo — flipped from a damage-reduction curse to a damage-amp curse. Cursed target takes +13.2% damage per level for 4 seconds, attributed to the Voodoo wearer.
  • Weakness — damage amp per level 6% → 11.67%. Proc rebuilt from 2%/level scaling to a flat 6.3% base.
  • Painkiller — damage reduction 30% → 40%, duration 4s → 5s, proc per level 1% → 10%, added a 45s cooldown.
  • Last Stand — proc 6% → 10%, cooldown 15s → 60s, heal-on-trigger raised (5-10 → 10-14 damage).
  • Berserk — damage per level 3.5% → 5%, proc per level 3.5% → 3.5% (unchanged), added a 5% base proc.
  • Cactus — was 7.5% proc/level + 1.0 reflect/level. Now 6% base proc + 0.35 reflect/level.
  • Deathbringer — proc per level 5.2% → 1%, added a flat ×3 damage multiplier on proc.
  • Dominate — proc reworked from 5.2%/level to a flat 3.9% base. Damage reduction per level 8.33% → 12%.

· Procs rescaled to weapon damage ·

  • Lightning, Electrocution, Pummel, Scorch, Bleed, and Poison no longer deal flat damage. Their damage is now expressed as a percentage of your base weapon hit, then runs through the multiplier pool (see top of section). Per-level numbers are tuned down from the old flat-damage values:
  • Lightning — base proc 11% → 7%. Damage per level 75% → 220% of weapon hit (flat damage components dropped).
  • Electrocution — base proc 14% → 7%. Damage per level 65% → 180% of weapon hit. Chain defaults to player-only (NPC chain configurable).
  • Pummel — base proc 6% → 12%. Damage per block 70% → 196.88% of weapon hit.
  • Scorch — base proc 11% → 7%. Burst damage per level 0 base → 110% of weapon hit (flat burst components dropped).
  • Poison — base proc 11% → 5.5%. Damage per tick 49.41% → 296.4% of weapon hit (flat tick damage dropped).
  • Bleed — base proc 10% → 12%. Damage per tick 45% → 270% of weapon hit (flat tick damage dropped).

· Tweaked ·

  • Monster Hunter — per level 1% → 10%.
  • Tank — incoming damage reduction per level 2% → 2.5%.
  • Armoured — incoming damage reduction per level 2% → 2.5%.
  • Damage Limited — proc per level 1% → 1.25%, base proc 4% → 5%.

· Nerfed ·

  • Axeman / Swordsman — off-weapon counters per level 8% → 2%.
  • Execute — per level 18% → 6%.
  • Enrage — max bonus per level 30% → 20%.
  • Crouch — per level 3% → 2%.
  • Deflect — per level 5% → 3%.
  • Frenzy — per hit per level 6% → 3%.
  • Blood Magic — proc chance 100% → 50%, damage reduction per level 3% → 2.3%.
  • Enlighten — per level 2.6 → 1.3, heal multiplier 0.8 → 0.5, cooldown 3s → 4s.
  • Fearless — close-range bonus per level 25% → 15%.
  • Acid Blood — poison duration per level 1.33s → 2.0s, low-HP threshold 30% → 50%, added flat 0.6 damage-per-tick.

· New enchants ·

  • Devour (sword + axe, Legendary) — heals on kill, scaling with rarity tier. 5s cooldown.

· Misc ·

  • Antigank now requires a minimum of 2 enemies in range before it activates.
  • Voodoo + Weakness procs play loud audio + chat cues on apply and on expiry.
XEndgame ItemsPickaxe Prestige XI, Echo Sigil, Orb of Moros, Prismatic Efficiency, the new offhand roster, and new armor / pickaxe trims.
  • Added Pickaxe Prestige XI (Tartarus Prestige) — unlocked via the Tartarus Sigil, a rare drop from the Tartarus Rift.
  • Drag the Sigil onto a P10 pickaxe to prime it for P11, then prestige normally.
  • P11 introduces a new perk pool — pick one extreme tradeoff to specialize your pickaxe. Discover the rest in-game.
  • Reroll your P11 perk + value roll with the Tartarus Reroll item.
  • Added the Echo Sigil — picks a random enchant on your pickaxe and bumps it +1 above its normal max. Lands on an already-bumped enchant → dissolves with no effect.
  • Pickaxe name shows prestige tier in chat and on-ground (P11 = purple/gold).
  • Added Orb of Moros — Vaal-style corrupting currency. Drops from Erebus's Pit.
  • Apply to a custom pickaxe, weapon, or armor piece. Corrupted items cannot be modified afterward.
  • 5 outcomes at 20% each: Destroy (item gone), Jackpot (+1 to 1-3 enchants past max), Implicit (permanent passive modifier from a 12-entry pool), Corrupt-no-effect, Reroll (redistribute enchants at same total levels).
  • Corrupted items can still apply trims.
  • Re-added Prismatic Efficiency — calcite-tier Efficiency that procs Rainbow Echo (replays your Powerball with a scaled echo).
  • Calcite mining now counts toward the Ancient Debris requirement for pickaxe prestige.
  • Offhand system rebuilt — 3-tier model with claim hierarchy. To claim T2/T3 you must already own the predecessor.
  • New offhands added to the boss + Rift Cache loot pools — discover them in-game.
  • Offhand rolls persist across deaths.
  • Added 2 new armor trims with full-set bonuses. Undiscovered trims show ???? in /trims until the first player on the cluster obtains one — then their stats unlock for everyone.
  • Added 2 new pickaxe trims — apply only when the pickaxe is held in main hand.
  • Armor full-set bonuses — wear a full matching set to unlock.
  • Trims renamed: Panda → Spectral, Monkey → Wayfarer.
XIMining Bots & AFKThe Daedalus Construct mining bot and the Asphodel Meadows AFK rework.
  • Added the Daedalus Construct — discover how it works in-game.
  • Added Condensed Crude Ore — new mining yield from late-game tiers.
  • Cell-block gen tuning alongside bots — ~7-day gen payback.
  • Added Asphodel Meadows — the AFK world rebranded as the Greek underworld's soul-meadow.
  • Added AFK Cap Tiers — buy from the AFK Shop, +500 cap per tier.
  • Added AFK Rate Boost Tiers — +10% earn rate per tier (max +50% from shop, more from Season Pass).
  • Added the AFK Shop + AFK Hub GUI. Includes the new Tracker Lootbox.
  • Asphodel warp gated by level 30 or prestige 1+.
XIIHub & NetworkHub art pass, cross-backend cluster (Polis, Roads, Asphodel run on dedicated JVMs), live cluster player counts, and the new queue UI.
  • Hub overhauled with a Greek mythology art pass.
  • Added Link NPCs for every system — Wumpus (Discord), Dusty (dust trader), NetherSmith (gear upgrader), Oracle (prophecies), Cell Guard.
  • Hub portals are flood-filled glass-pane regions with live player count labels.
  • Hub effects bumped to Speed V + Jump Boost V.
  • Cluster-aware player counts in the server selector and portal labels.
  • Queue position on action bar + auto-queue on failed join attempts.
  • Store landing GUI redesigned to match the Ancients design system.
  • Network architecture rebuilt — Polis, Roads, and Asphodel run on dedicated JVMs with their own player, chat, and entity budgets.
  • Seamless cross-backend experience — chat, /msg, /tp, /spawn, /warp, the tab list all flow across the cluster.
  • Cluster-shared state — GKit cooldowns, LMS daily reset, boss leaderboard, Hunter rank, titles, fund, vaults, mining stats, gangs, alignment, quests, and gang points all live in Postgres.
  • SQLite eliminated entirely — the database layer is now Postgres-backed via the shared connection pool.
XIIIQuality of LifeAuction House overhaul, Discord linking + /claimtag, /bugreport, Tinker GUI, Tartarus Vault, Fate Card, Mannequin, /pickbuffs, and more.
  • Added Auction House (/ah) overhaul — quantity-prefixed listings (e.g. `/ah sell 64 1m energy`), stacked sub-listings, partial buys, CASH/ENERGY currency selector, /ah view <player>.
  • Added Discord linking via `/link`. Wear the Ancients server tag with /claimtag for 1 Obol/hour (Nitro boosters earn more).
  • Added /bugreport — auto-creates a Discord ticket with category + player info.
  • Updated the Tinker GUI — 54-slot break-down menu. Refunds 25% craft energy + reroll fragments.
  • Added the Tartarus Vault Seasonal Crate — new crate-opening ceremony with floating skull, prison cage, orbiting chains, eye lasers. /seasonalcrates keeps an archive.
  • Added Fate Card + Diviner's Dice — Oracle specials with their own deck of fate effects.
  • Added /pickbuffs — single-screen breakdown of every active multiplier on your pickaxe.
  • Added /trackers — view your trackers and another player's.
  • Added the Mannequin — placeable click-to-equip gear display (vault-only).
  • Added /loottables redesign — one section per loot type, Polis Tiers as a 4×8 matrix.
  • Added Mote of the Ancients — 60s consumable that boosts loot from merchants, shades, and Erebus's Pit.
  • Added gang pings + bossbar HUD for quest progress and global boosters.
  • Added the OG title for the 278 players grandfathered in from RooPrisons day one.
  • Player nametags coloured by rank instead of gray.
  • Added Abyssal Black Scrolls.
  • /eat now has a 60s cooldown matching /feed.
  • Lava, fire, sweet-berry, cactus, dripstone, wither-rose damage cancelled in safe zones.