Vaults of Plouton Map V

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Full patch notes

TL;DR

  • The Vaults of Plouton. Bronze doors open in the ore wall while you mine. Behind each is a solo vault of sealed chambers, and the whole server works toward opening the Great Vault.
  • Expeditions. Solo maps with their own biome, monster packs, modifiers and an end boss. They replace the Forgotten Polis, open-world shades and the Sacred Way.
  • The Mining Tree. A 150-node tree for your mining stats, with keystones and six mining classes.
  • Siege. Build a base, garrison it with guards and raid other players' bases for trophies.
  • Typhon. A new pinnacle boss under Etna, summoned with a fragment from each of the four bosses.
  • Armour is a stat. Every piece shows its Armour, and most defensive enchants and trims now give Armour.
  • The PvP Tournament. A 1v1 bracket in server-made kits, 6 times a day.
  • A rebuilt Hunter tree and a new Rift Tree.
  • New loot everywhere. Every boss has a new loot table, every trim is a single piece that rolls its own stats, and set bonuses are gone.
  • A faster start. The level cap begins at 30 on day 1, the Fund is gone and everything it unlocked is open from day 1.

The Vaults of Plouton

  • The Vaults of Plouton are this map's season mechanic. They are part of mining and come to you while you mine.
  • Keep mining and a pair of bronze doors can open in the ore wall beside you. They stay open for 60 seconds. Step through to enter a vault of your own.
  • Everyone gets their first door at level 20. After that they keep coming as long as you are mining.
  • A vault is solo and has no monsters and no PvP. You have 5 minutes inside.
  • A vault runs 3 chambers deep, and the last is the Heart.
  • Every chamber is sealed. A seal is a short puzzle, a test of timing or a parkour run. There are 17 seal rooms, so two vaults in a row are rarely the same.
  • Solve the seal and the chamber's reliquary opens. Take it and leave, or take the stairs down for a better one.
  • Going deeper can set off a cave-in: the ceiling falls in behind you as you run for the stairs. You keep every reliquary you opened, whether you escape or not.
  • Reliquaries hold enchant orbs, crafting items and loot that exists nowhere else in the game.
  • New: the Great Vault. Every seal solved and every chamber cleared by anyone on the server turns its 4 rings. When all four lock, it opens for everyone, about once a day at launch. /greatvault shows how close it is.
  • The Great Vault opens in two stages. First everyone digs into one shared mass of gold ore for buried reliquaries, following a chime only you can hear. Whoever breaks a reliquary keeps it.
  • Then the way to Plouton's Treasury opens and everyone races the course to it. The first player in takes Plouton's prize, and everyone who finishes is paid.
  • The Great Vault has no PvP and no monsters, and any pickaxe at any level can take part. The ore pays and procs like ore in the mines.
  • Everyone who digs gets a share when it closes. A share you leave behind waits for you at spawn.
  • The Great Vault has its own loot, separate from the small vaults.
  • New quest line The Vaults of Plouton, with the Heir of Plouton title at the end.
  • Excavation is removed, with the Excavation Brush and its Efficiency enchant. The vaults take its place.
  • You keep the level you Ascended at for vault loot and Expedition area levels.
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Expeditions

  • New: Expeditions. /expedition opens the Expedition table. Pick a map, add modifiers and go in. Each map is its own biome with packs of Normal, Magic and Rare monsters and an end boss.
  • Expeditions are solo, and one death ends the run.
  • Modifiers make a map harder and raise its item quantity.
  • The Forgotten Polis is gone. The Expedition hub is the new Lantern Harbour, where Theron the Cartographer keeps his chart table.
  • Open-world shades and wraiths are gone. Challenges, boards and clue tasks that asked for shade or wraith kills count Expedition monsters.
  • The Sacred Way is retired, with its shrine, its vault and the Warden of the Ash. Fissures, Ichor and Avatars are in Expeditions now.
  • Pit Breaches can appear in Expeditions at area level 60 and up. Walk up to one and Erebus monsters climb out in waves against a timer, and every kill adds time.
  • Fissures can appear in Expeditions at area level 100 and up. Follow the crack, fight the packs that climb out and kill the champion at the maw. Fissure kills pay Ichor on top of the normal Expedition loot.
  • New: Map Votives. Expeditions drop 5 kinds of votive. Put one on a map at the Expedition table to add a Pit Breach, a fissure or more monsters. One votive goes on a map at a time, and votives trade like any item.
  • New: Sacred Maps. The Ichor Broker in the Lantern Harbour (or /sacredmaps) sells a Lamia, Echidna, Thanatos or Hephaestus Sacred Map for 100 Ichor. It opens at area level 103 whatever your own level and holds 3 fissures of that bloodline.
  • Close every fissure on a Sacred Map to fight the bloodline's Avatar in its own lair. You get one chance: die or let the fight end and the map fails.
  • Avatars pay uber fragments.
  • Expedition end bosses pay base boss keys. Higher area levels pay more.
  • 37 new Expedition trims in three rarities: 18 Common, 13 Rare and 6 Mythic.
  • Mythic trim finds are announced to the whole server.
  • Culling Strike is a keyword now: a Hit with Culling Strike kills an enemy below 10% of its Life, bosses included. It never works on players.
  • Erebus Tears are retired this season, with every tear item. Tears will come back in a later season.
  • /shadetop is now /expeditiontop.
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Mining Tree

  • New: the Mining Tree. Every mining level up to 100 gives a point to spend on a 486-node tree with /miningtree. Ascending never takes points away.
  • Pickaxe stat prestiges are gone. The max pickaxe prestige is P3, or P4 with a Tartarus Sigil. Each perk stage costs the same and needs the same blocks as before.
  • Refunding a node or resetting the whole tree is free.
  • Auto-spend: choose Energy, XP, Money or Mixed with /miningtree auto and your points spend themselves every time you level. Picking a node yourself turns it off.
  • Mining classes: /miningtree ascendancy picks one of six classes: Kobaloi, Horologist, Telchine, Prospector, Reservoir or Overdrive.
  • Armour mining enchants are gone. Touch of Plutus, Aftershock, Oracle's Eye, Goldvein, Charon's Cut, Stoneblood, Hermes' Pace, Surveyor, Lodestone and Apprentice's Vigor no longer roll or apply.
  • With AncientsMod, the mining tree opens as one full screen with an Auto button.
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Mining & Pickaxes

  • Powerball procs half as often, but the blocks it breaks now pay 100% of their XP, energy and shards (was 50%).
  • Earthquake procs half as often, but the blocks it breaks now pay 100% of their XP, energy and shards (was 50%).
  • Earthquake always breaks a column 5 blocks deep (was 4 to 8 by level). Its level only raises how often it procs.
  • Shatter blocks pay ore only: no energy and no XP.
  • Residual Knowledge gives Shattered blocks a share of their XP and energy on every Shatter your pickaxe sets off, Cluster Bomb and Shatterstorm included.
  • Residual Knowledge rolls 1.5% to 3% (was 3% to 6%).
  • Overcharge fires 7 to 13 times per 1,000 blocks (was 10 to 19).
  • Twinned rolls 15% to 25% (was 20% to 35%).
  • Second Chance is reworked: when a core mining enchant procs, a 3% to 5% chance that all your other core mining enchants fire together on the next ore.
  • Core Breach erupts every 10th Shatter (was every 15th).
  • Barrage fires every 80 blocks (was every 120).
  • Tartarus perks are reworked. Judgement Storm leads in XP, Beam Drill in Energy and Fissure in money. Orbital Strike pays mostly ore.
  • Midas Window is removed.
  • The RNG Meter is removed, with /rngmeter.
  • Mining bots are removed. The Daedalus Construct and its fuel are gone.
  • Meteorite Showers come every 7.5 minutes (was 15).
  • /prestige now opens pickaxe prestige. Ascension is /ascend.
  • Event Horizon no longer adds mining XP. Each level adds 5% more Ancient Energy gain.
  • Momentum fills half as fast per block, only drains when you stop mining, and caps at 45 minutes.
  • Fracture adds a flat 3.5% progress per level to every adjacent ore for each block you mine. It no longer builds faster on slow blocks.
  • Heart of Gaia is nerfed: Resonance caps at 30% increased (was 50%), and Ascension is shorter, weaker and rarer.
  • Shards are half as common while mining.
  • Contraband always pays its rarity's Ancient Energy and money note, and can add one item from a mining pool. G-Kit Fractured Flares no longer come from contraband.
  • Shards and contraband no longer show drop chances.
  • 3 new Tartarus Rift trims and 3 new Meteor Shower trims replace Riftborn, Atlas and Emberfall.
  • Trim Meteorite Preservation now adds to your rank's Meteorite Preservation.
  • Mining Rush and Mining Comp lines go only to players who can take part, and results only to players who did.
  • A Mining Comp top 3 winner at the level cap gets an Energy booster in place of the XP booster.
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Siege

  • New: Siege. Claim a base in the cell worlds, build posts on its pads and garrison them. /base opens it.
  • Every building in a base is held by its own guards, and the Vault by a Vault Keeper. Kill what holds a building and it falls.
  • A raid is a PvE fight. Your gear, jewels, ailments and Hunter tree all count. Raid kills give no Hunter XP and no drops.
  • Three stars: the Vault Keeper, half the base and the whole base. The raid runs until the clock ends: 95 seconds at Low up to 5 minutes at VIP.
  • Between raids a base's guards stand at their posts, so you can see what holds a base before you attack it.
  • Mining pays Drachma and killing monsters pays Tribute, straight into your balance. You need a base to earn either.
  • Drachma builds your posts and Vault. Tribute trains your guards.
  • Every guard costs money to keep. Upkeep is paid every hour from your base treasury (/base treasury), online or offline. If the treasury runs dry your guards leave their posts. Deposits can't be taken back.
  • /exchange swaps Drachma and Tribute either way at 3 for 1.
  • Bases open early: Low at level 30, Medium at 70, High at 100, Maximum Security at A2 102 and VIP at A3 103. The first post in a Low base is free.
  • Plots are cheaper: $100k at Low, $3M at Medium and $30M at High (were $1M, $150M and $2B).
  • The old cells are gone: ore generators, crude ore, forges, Gen Breakers, teleporter pads, spectator rooms and gang raids. /raid, /gens, /ctop, /cellwarp and /cellvisit are removed.
  • Armour no longer goes inert in the cell worlds. Any armour works in any base.
  • A new base can't be attacked for 24 hours, unless you attack first.
  • You get 3 attacks a day and a base can be attacked 3 times a day. Both reset at 11:00 AM PT.
  • You can't choose who you attack. Find a Raid gives you one base near your trophies, and the same base every time until you attack it or the day resets. Once you click Attack, leaving, dying or logging off still uses the attack.
  • A raid that takes the Vault takes 20% of the defender's treasury, Drachma and Tribute above what their Vault level keeps safe.
  • A held defence pays trophies.
  • Trophies start at 400. Leagues are Silver at 800, Gold at 1,400 and Ancient at 2,400.
  • Bases are private. Only the owner, members with cell access, the owner's gang and the raider can go in.
  • Traps go anywhere a raider can walk, and raiders can't see them until they spring.
  • Storehouses hold far more: 6 double chests at Low, 9 at Medium, 12 at High, 15 at Maximum Security and 18 at VIP.
  • Every cell tier has a warp plaza with a board of its top bases.
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Gangs & Outposts

  • Gang points are gone. Gang top is the sum of your best 5 members' Siege trophies, and /gangpoints is removed.
  • End-of-map Reputation goes to the top 10 gangs on the Siege board.
  • Gang upgrades cost money only. There are no gang coffers: whoever buys a level pays for it.
  • New gang upgrades: Drachma Gained and Tribute Gained, up to 10% increased each.
  • New gang upgrades: Expedition Item Quantity, Boss Keys Found and Hunter XP Gained, up to 20% increased each.
  • The Gen Speed, Outpost Cap Speed and Wormhole Success gang upgrades are removed.
  • Two new outpost buffs: Hoard and Spoils, for Drachma and Tribute. Seven buff sets now rotate across the five outposts.
  • The Scholar outpost's Discovery minor now gives 10% increased chance to find jewels while mining.
  • A gang vault can be open on one server at a time.
  • /recruit opens the gang recruit board.
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Bosses

  • Boss essence is gone. Boss keys come from Expedition end bosses.
  • Every boss and Uber has a new loot table, with its own trims and uniques. Each base boss kill gives one Etna Fragment, one item from the boss's pool and bonus drops that roll on their own.
  • Enchant Dust no longer drops from bosses.
  • Summoning an Uber takes 4 of its fragments. Carry them to its altar and combine them there.
  • The four Ubers have names now: The Mirror Queen (Lamia), The Brood Mother (Echidna), The Tollkeeper (Thanatos) and The Unquenched (Hephaestus).
  • Ubers no longer drop Reforging Stones, Truing Stones, mining orbs or the Fracture VI, Warp Miner VI, Overload IV and Enlighten IV orbs.
  • Bosses no longer drop mining orbs.
  • Ensnare no longer drops from Uber Echidna.
  • Bosses, Ubers and Avatars are retuned for the gear players bring to each.
  • Lamia, Echidna, Thanatos and Hephaestus now speak. Each has their own voice and calls out their moves, and what they say shows in chat.
  • Boss move names no longer flash in the middle of your screen. The warning on the boss bar still shows the move.
  • Boss Resilience: a boss's speed can never be lowered below 70%. Freezes on a boss become a slow.
  • Boss moves that kill outright can't be evaded, blocked or dodged. Their warning says Lethal.
  • Practice runs: if you die to a boss or an Uber, its portal reopens for 60 seconds for a free retry. A practice run costs no key and drops nothing.
  • Season pass, clue scroll and weekly board boss damage now counts all the damage you deal, procs and damage over time included, once the boss dies.
  • The Talos unlock offer lists the boss kills Talos needs before you pay.
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Typhon

  • New: Typhon, the serpent titan sealed under Etna, is the pinnacle boss.
  • Each of the four bosses drops its own Etna Fragment. Bring one of each to his caldera to break the seal.
  • Typhon is a solo fight in his own arena, with his own animated body and voice.
  • You keep your inventory if you die in the caldera.
  • Typhon has 4 trims, a bow trail and a unique jewel of his own.
  • New quest line: Fire Under Etna.
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Armour

  • Armour is now a stat. Each armour piece shows how much Armour it gives, and /buffs shows your total and how much less damage you take from it.
  • Every piece counts the same, so a missing or lower-tier piece costs far less defence than before. A full set of one tier protects exactly as much as it did.
  • Nothing ignores Armour unless its description says so. Bows no longer pierce Armour.
  • Bosses and monsters no longer pierce Armour. Their hits are stronger to make up for it, so better Armour protects you more than before and weaker Armour less.
  • Titan Blood now gives Armour instead of its own damage reduction.
  • Tank now gives Armour instead of its own damage reduction.
  • Armoured now gives Armour instead of its own damage reduction.
  • Blood Magic is now Stoneskin and gives Armour all the time instead of proccing.
  • Bulwark is now 8% increased Armour per level on the piece it is on.
  • Hunter Ward now gives Armour against monsters and bosses.
  • An Orb of Moros on armour gives 15-30% increased Armour on that piece. The Max HP implicit is gone.
  • Armour trims that gave less damage taken now give increased Armour, against monsters or against players.
  • Enchant procs from players (Lightning, Electrocution, Bleed, Poison and the rest) are now reduced by your Armour and your "less damage taken from players" lines.
  • Gear tooltips are cleaner: Armour shows at the top under the item name, and the Enchants line shows your level cap.
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PvP

  • The Erebus Pit is now the PvP Pit, a one-level arena. The lift, the lower cavern and the ring guards are gone.
  • Erebus, the Unlit is removed with the lower pit.
  • New-player PvP protection is removed, with /pvp.
  • Dying in the Pit drops your whole inventory.
  • New Pit event: the Commissary. About once an hour a guarded chest lands in the Pit. Break it open and the last hit takes its PvP loot.
  • Melee hit timing works like 1.8. A click landing right as the hit cooldown ends always counts, so hits no longer get skipped mid-combo.
  • New: Bandits. Up to 20 roam the unsafe parts of the overworld in packs of 2-4. They leave you alone until you hit one, then the whole pack fights you.
  • Bandits are level 60 monsters with their own loot. Your PvE bonuses apply against them and your PvP lines don't.
  • KOTH pays a Lootbag on every win. The old random rows, jackpot and guaranteed title, nametags and boss key are gone.
  • Every KOTH Lootbag pays money and Ancient Energy that grow with the level cap.
  • The Olympian trims are new: four single PvP pieces, a sword trim and an axe trim. They replace the old Olympian set.
  • The Warlord trims are new: four single PvP pieces, a sword trim and an axe trim.
  • The Thanatos and Hephaestus trim sets and the Hephaestus sword trim are removed.
  • The Wrath of Thanatos, Hephaestus's Spark and Aether Aegis offhands are removed.
  • A Shocked player takes 15% increased damage from every hit for 4 seconds.
  • "Low Life" means below half of your maximum Life. Every item that says "on Low Life" uses it.
  • New PvP enchant: Stigma (sword and axe). A Stigmatised player recovers less Life from every source.
  • New: 2 PvP pets. A summoned PvP pet drops when you die to a player.
  • New Arean jewel family with PvP lines.
  • Scorch's burn now damages players: half the burst again over the 2 to 4 seconds the target burns.
  • Poison lasts 1 second longer.
  • Trap procs 25% more often.
  • Execute now gives 6% more damage per level instead of increased damage.
  • Dominate procs at 6% (was 3.9%) and lasts 5 seconds (was 3). A weaker Dominate no longer replaces a stronger one.
  • Anti Gank and Nemesis now only work in PvP.
  • In duels, a hit only ends the fight after every damage reduction has applied.
  • You can't open a crafting grid while in combat.
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PvP Tournament

  • New: the PvP Tournament, six times a day at 1, 5 and 9, AM and PM Pacific. A [JOIN] card opens a two-minute signup. Join from a safe zone.
  • It is a 1v1 single-elimination bracket for up to 16 players in server-made kits. Your own gear is never at risk and comes back when you leave.
  • Four modes take turns: Vanilla (everyone in one kit), Random kit, Blind pick (choose one of three kits in secret) and Draft (take turns picking weapons, armour, jewels and offhand).
  • Fights last 3 minutes, then sudden death until someone falls.
  • /tournament joins, leaves, spectates or shows the bracket.
  • The tournament has its own stadium with a lobby, eight fight pits, seats to watch from and a bracket board.
  • The winner and runner-up get a cache, and everyone who fought gets something. Prizes go to your inventory when the tournament ends, or /stash if it is full.
  • The tournament has its own trims, enchants, a kill effect, a PvP pet and Champion titles at 1, 10, 25 and 50 wins.
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Hunter Tree

  • The Hunter tree is rebuilt as one web of paths and wheels: loops of themed nodes with a notable on the far side, and new keystones.
  • New tree stats: Bloodthirst (life leech against monsters and bosses), Alacrity (attack speed against monsters and bosses), Flight (projectile speed with bows and wands) and Marksman (projectile damage with bows and wands).
  • The shade-tier picker is removed from the tree.
  • Deathless no longer saves you from a killing hit. When a monster or boss hit leaves you on Low Life, you take 40% less damage from monsters and bosses for 4 seconds, once every 60 seconds.
  • Hunter defences such as Unbowed now change your Armour against monsters and bosses.
  • A full respec is locked in boss arenas and for a few seconds after monster combat, like refunds and preset switches.
  • With AncientsMod, /hunter opens the whole tree on one screen. Drag to move, scroll to zoom, click to take a node.
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Tartarus Rift

  • Rift time is 10 minutes a day (was 15), and every ore pays twice the rift points it used to.
  • Rift levels replace Rift Prestige. Every rift point is also 1 rift XP, and each of the 10 rift levels gives 1 tree point. Rift Prestige and its points bonus are gone.
  • New: the Rift Tree. 20 nodes in five branches of four, each costing 1 tree point. Respec is free outside the rift.
  • The Rift Tree no longer costs Rift Marks. Marks are one balance, spent in the rift shop.
  • You get one rift pickaxe roll a day, and it always matches your tree.
  • The Riftwalker armour and the Gears and Springs boots are gone from the rift.
  • The daily rift reset ends your visit and pays it out.
  • The rift's catch-up discount for late starters is gone.
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Enchants

  • New sword and axe enchants against monsters: Impale, Heavy Blow, Flurry, Crescent, Gore, Lunge and Rampage.
  • Hold right click with a sword or axe to keep swinging at monsters. A swing that misses hits the nearest monster in front of you.
  • New sword and axe enchant Keen Edge, with a Calcite upgrade, Prismatic Edge.
  • New exceptional levels, one above the normal cap: Weakness VII, Lightning V, Frenzy V, Shatter VII and Keen Edge VI. The Wormhole still stops at the normal cap.
  • Cataclysmic Shatter now needs Shatter VII, and Prismatic Edge needs Keen Edge VI.
  • Judgment strikes for 15% of the hit per level (was 50%).
  • Boomerang is removed.
  • Wands hit 5% harder at every tier.
  • Spell Echo costs 10% more cast time (was 50%).
  • Ignite burns for 75% of the hit per second per level (was 25%), and Venom for 45% (was 15%).
  • The bow's Hemorrhage gives 2% more damage per level (was 6%).
  • Bow Bleed ticks for 119% of the bow's base damage (was 150%).
  • Bow Barrage arrows deal 5% less damage at every level.
  • Rapid Cast gives 11% increased cast speed per level (was 10%), and Rapid Fire 11% increased fire rate per level (was 12%).
  • Each player keeps their own Ignite, Bleed and Poisons on a target. A party no longer shares 3 Poisons.
  • Ignite and Bleed no longer run out while your procs keep landing.
  • At the Poison cap the weakest Poison is replaced.
  • Every Poison and Ignite from an item's chance on hit works the same way: a Poison deals 100% and an Ignite 150% of the hit's base damage over 4 seconds, raised by your increased damage.
  • Shock and Chill work the same way everywhere: a Shocked monster takes 15% increased damage from all sources for 4 seconds, and a Chilled monster moves 30% slower for 2 seconds.
  • The bow and wand Shock enchant now gives a 10/20/30% chance to Shock.
  • Hunter's Mark now adds into your increased damage, and a weaker Mark no longer replaces a stronger one.
  • Monster Hunter now adds into your increased damage on every enchant hit against monsters and bosses.
  • Predator now counts Shocked, Chilled, Ignited, Poisoned and Bleeding targets.
  • Determination now also adds to your melee enchant procs and trim ailments.
  • Hemorrhage now counts any Bleed on the target, not only your bow's.
  • Reaper's Cull now gives Culling Strike.
  • Adaptive Plating now builds up against archers and bosses that shoot.
  • Perfect Strike also ignores Bulwark.
  • Spell Echo now repeats only the wand that cast it.
  • Split Arrow and Chain arrows no longer vanish into the monster they split from.
  • Wand Long Shot and Point Blank now use the same 30 block distance as the bow.
  • Soul Eater souls are lost when you teleport or change instance.
  • Melee Splash and Detonate no longer hit armour stands, villagers, pets or plain vanilla mobs.
  • Wormholing an enchant boosted by an Echo Sigil no longer skips a level or refuses the last level before max.
  • Bonus enchant levels from an Echo Sigil no longer count toward your pickaxe's level or enchant space.
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Jewels

  • The Orb of Moros now works on jewels. It can improve the jewel, add a line only the orb can give, do nothing or destroy it.
  • A jewel the orb touches is corrupted: nothing else can change it. It still goes in a socket.
  • The Ice of Cocytus is gone.
  • The Unlit Ember is removed.
  • New: the Recombinator. It uses up two jewels of the same family to make one new jewel from their lines. It is the only way to a jewel with more than one locked line.
  • Jewels can be crafted to 4 lines.
  • The Water of Styx now needs a jewel with 4 lines to lock one.
  • New Therian lines for bows, wands, swords and axes.
  • New Gaian lines for meteorites, shards, Powerball, Momentum and single-enchant proc chance.
  • Removed jewel lines: "Never lose hunger", "more Damage while on Low Life" and the global "PvE Damage Leeched as Life".
  • "of Overload" lines roll half as high.
  • Omphalos now rolls only PvE combat lines.
  • Unique jewels drop unidentified. You can see which unique it is, and right-clicking it reveals its rolls.
  • Added 6 new unique jewels.
  • The Keres and Usurper jewels are gone.
  • The Confluence has moved to the Lantern Harbour.
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Trims, Offhands & Items

  • Almost every trim is new. There are 100 trims this map across armour, pickaxes, swords, axes, wands and bows.
  • There are no more set bonuses. Every trim is a single piece worth exactly its own lines.
  • Trims roll their stats. Every armour, pickaxe, sword, axe, wand and bow trim rolls each of its lines when it drops, shows the range, and keeps its rolls through the trim remover.
  • Removed trims: Emberfall, Lamia's Molt, Broodborn, Atlas, Riftborn, Nyx's Shroud, Skyfall, Skipstone, Spectral and Raider.
  • No offhand has tiers any more. The Wraithheart, Censer of Erebus and Pulse of Tartarus are each one offhand whose stats roll on every copy.
  • The Bound Shade offhand and the Riftkin pet are removed.
  • Added 4 new offhands.
  • Prism Bore banks a charge every 60 seconds of mining (was 90), keeps it for 10 seconds after you stop (was 3) and drains over 3 minutes (was 1).
  • Forgehammer is an axe trim and rolls 7.5% to 12.5% increased PvE damage (was 10%). Hollow Roar is a sword trim and rolls 300% to 500% (was 400%).
  • Added 3 new gear crafting items.
  • Echo Sigils don't work on corrupted items.
  • A trim can't be applied to, removed from or swapped on a corrupted item.
  • Tartarus Reroll, Stat Reroll, Stat Swap, Perk Reroll and Perk Swap Tokens no longer work on a corrupted pickaxe.
  • Orbs of Moros stack up to 64.
  • The Foresight set is now three separate Oracle trims, each sold on its own.
  • Each Foresight trim costs 150M to 400M at the Oracle (the set was 200M to 500M).
  • Diviner's Dice are gone, and the Oracle no longer sells Mystery Boss Keys.
  • Fortune's Dice has six faces. Mining Rush replaces Meteorite Shower, the Commissary and the PvP Tournament are new, and it no longer shows chances.
  • The Black Auction House has a new lot table. Every 6th auction (four a day) is a Featured Lot from the rarest lots, announced 10, 5 and 1 minutes ahead.
  • Clue caskets no longer contain Mystery Boss Keys or armour and weapon expander boxes.
  • Simple clue scrolls no longer ask for AFK points, trades, G-Kit flares or enchant rerolls.
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Pets

  • Pet items: hold a pet item and right-click your pet to give it the item. Any item goes on any pet. Right-click twice to replace one. A pet item can never be taken back off.
  • Added 8 new pet items.
  • Added 3 new pets.
  • The Shade pet is now the Wolf.
  • The Gemling now only comes as Godly, Divine or Exceptional.
  • No more sealed pets or pet certificates. A pet from any lootbox, crate or reward is the pet item. Right-click it to add it to /pets.
  • Inheritance Scroll, Mentor's Bond and Beastkeeper's Ration are used from /pets. No summoning needed.
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Salvage Bench & Economy

  • New: the Salvage Bench at spawn. Put items in, see what they pay before you confirm, and get Ancient Energy or money out.
  • /salvage is removed. Use the Salvage Bench.
  • Gear, trims, jewels and boss loot salvage for Ancient Energy. Lootboxes, boosters and other plain loot salvage for money.
  • A salvage worth 5,000,000 or more needs a second click.
  • New: the Fusion Altar beside it. The 3-to-1 jewel and godly orb fusions moved there.
  • Both are real benches. Right-click one to use it. There are no commands for them.
  • Reroll at the Fusion Altar: put in three of the same trim, offhand or unique jewel and get one fresh copy, rolled like a new drop.
  • AFK Shop items can't be salvaged.
  • The server Fund is gone. KOTH, Meteors, G-Kits, Rank Kits, Meteorite Showers, the Tartarus Rift, the Pit, Outposts, BAH, Vote Shop Deals, the Oracle, all four bosses and their Ubers are open from day 1.
  • Carnage is gone. The end of the map no longer turns every global booster to 10x.
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Levels

  • New level cap schedule: 12 steps over 23 days. Level 30 on day 1 and 45 on day 2. Level 100 comes on day 9 and lasts three days, Ascension opens on day 12, 102 comes on day 16 and 103 on day 23.
  • Levels 50 to 89 take 10% less XP.
  • The level cap no longer loses a day to a restart around the 11 AM PT reset.
  • /levelcap names the Siege base tier each day opens.
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Quests & New Players

  • Quests are rebuilt. Every old quest line is gone. Getting Started opens after the tutorial and leads into Beyond the Mines. Level 100 opens at the cap.
  • New quest lines with a title each: The Vaults of Plouton, The Ore Web, The Cartographer's Road, Fire Under Etna and Stonehold.
  • Fewer NPCs at spawn. Huntmaster Vael, Midas, Zephyr, Hypnos and Nyx are gone.
  • Dusty and Surtr are plain shopkeepers. Click them to open their shop.
  • Quota Run contracts are sized to your level.
  • The Pit Duty contract is removed.
  • The tutorial is rebuilt. It goes from the Foreman to the coal pit, level 10 and out to spawn. The practice hunt, the practice Echidna fight, the guide wisp and the storytellers are gone.
  • Each tutorial step shows on screen when it starts and stays in your action bar until it is done.
  • For your first 30 minutes, the action bar shows what to do next from your current quest. Turn it off with Objective Line in /options.
  • Players new this map see no promo cards or event announcements for their first 30 minutes.
  • /tips is now a menu, sorted into topics. Chat no longer shows a random tip every few minutes, only a pointer to /tips every 20 minutes.
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Season Pass & Weekly Boards

  • The Hallowed Pass is now the Gilded Pass.
  • The paid pass has two new cosmetics: Molten Gold, a Shatter skin at level 8, and Telchine Hammer, a Lightning skin at level 38.
  • Two new pages in /cosmetics: Shatter Skins and Lightning Skins.
  • The Gilded Pass gives boss keys and Ichor in place of Golden Tickets, a Typhon summon at levels 22 and 44, Map Votives at level 34 and a Mystery Uber Boss Key at level 49.
  • Every week of the pass has a Siege challenge, and base owners can draw two Siege dailies.
  • New weekly board: Expeditions Completed.
  • New weekly board: Siege Trophies Won.
  • KOTH Wins is no longer drawn as a weekly board.
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Store & Cosmetics

  • The Vaults of Plouton Ancient Crate is in /store for 5,000 Obols. Every crate has the Golden Obol Powerball skin.
  • This week's loot box is the Telchine Strongbox. The Telchine Strongbox Bundle has the Gilded Vein mining effect in every bundle.
  • Loot boxes can now give Map Votives.
  • New kill effect: Ferryman's Fare.
  • Three store packs for launch week only (until Nov 20): the Launch Pack ($49.99: 5,000 Obols and a Vaults of Plouton Crate), the Bundle Pack ($19.99: 2,000 Obols and this week's bundle) and the Rename Pack ($199.99: 30,000 Obols, the crate, this week's bundle and a rename for the map). Only 3 Rename Packs exist.
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Hub & Network

  • New hub, with a Grappling Hook on your hotbar and a parkour course with checkpoints and a best-times board.
  • Referrals: a brand-new player can name who invited them with /referral <name> in their first 10 minutes. Once they have played 60 minutes they get a Squad Cache and you get a referral credit. Credits pay this week's loot box every 5, the bundle every 25 and an Ancient Crate every 50.
  • Referrals count on a weekly board, and give the Recruiter tag at 5 and the Brazier rank at 25.
  • During Squad Up (Nov 13-20) every referral counts double.
  • Creator giveaways: /redeem <code> claims a Loot Box or Ancient Crate won from a creator's giveaway.
  • Travelling between servers needs Minecraft 1.20.2 or newer.
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Quality of Life

  • Legendary and Godly drops no longer pop up in the middle of your screen. You still get the chat line and the sound.
  • /toggles is down to 18 settings (was 43). Mining sounds are one setting, mining effects are one switch, and pay, trade and duel requests are one switch.
  • New /toggles switches under Display: Mining Comps and Rushes, and Auction and Vote Lines.
  • The Custom Textures switch is gone from /toggles.
  • /autoclicker (/ac) is removed. Hold attack with the Ancients mod to keep swinging. The Season Pass trial levels give Click Lock time only.
  • /uploads and footage upload rewards are removed.
  • /extract with nothing after it extracts all your energy.
  • Collecting a Black Auction House lot needs room for the whole lot.
  • Global booster status no longer prints in chat on login. The booster bar shows it.
  • /help opens the /tips menu.
  • /loot is staff only now. Players can no longer open the loot table viewer.
  • Prestige Token Boxes stack.
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Bug Fixes

Dupes and exploits

  • None of these were used on the live map. Every one was found in our own testing before anyone knew about it.
  • Fixed a dupe involving switching servers.
  • Fixed a dupe involving joining a server with out-of-date player data.
  • Fixed a dupe involving the spawn wormhole.
  • Fixed a dupe involving duels and server switches.
  • Fixed a dupe involving lootboxes, bundles, jewel sockets and trades inside a duel or the Rift.
  • Fixed a dupe involving XP bottles, Calcite orbs and key combining.
  • Fixed a dupe involving reopening your personal vault.
  • Fixed a dupe involving /collect.
  • Fixed a dupe involving the gang vault.
  • Fixed a dupe involving personal boosters and switching servers.
  • Fixed a dupe involving the vault terminal.
  • Fixed a dupe involving the AncientsMod vault and cell terminals.
  • Fixed a dupe involving the Ancient Mannequin.
  • Fixed a dupe involving the boss altar key slot.
  • Fixed a dupe involving /shop bulk buying.
  • Fixed a dupe involving Tartarus Reroll Tokens.
  • Fixed a dupe involving nametags.
  • Fixed a dupe involving rank papers.
  • Fixed a dupe involving pickaxe rentals.
  • Fixed a dupe involving the Auction House collection bin.
  • Fixed a dupe involving the Black Auction House.
  • Fixed a dupe involving trims and other items applied by clicking.
  • Fixed an exploit involving Spell Echo.
  • Fixed an exploit involving sigils on corrupted items.
  • A weekly board can no longer pay out twice.
  • Obol store purchases no longer credit twice when you switch servers around delivery.

Item loss

  • A server restart no longer deletes what's in an open menu. Trade offers, tinker inputs, the crafting grid, a key in a boss altar, a rental listing and an open KOTH loot bag are handed back.
  • Switching servers closes any open menu and puts its items and your cursor item back in your inventory first.
  • What you drop, deposit or use in the moment before a server switch is no longer undone or lost on the other side.
  • Switching servers while a placed lootbox is still revealing no longer loses its loot.
  • Leaving or switching servers during an Ancient Crate opening delivers the loot to your stash.
  • Items sent to you while you are offline that don't fit your stash wait for you instead of dropping at spawn.
  • Items delivered to your stash while /collect is open are no longer overwritten.
  • Coinflip winnings and refunds that arrive while you are in the Rift or a duel go to /collect.
  • A store item bought while you are in the Rift goes to /stash.
  • A pickaxe you are listing for rent stays in your inventory until you press Confirm. Closing the menu, switching servers or a restart can no longer strand it.
  • The Ancient Mannequin saves every change and keeps its gear through a restart.
  • The gang vault saves on every click.
  • The enchant wormhole item no longer disappears when you enter the Rift or start a duel.
  • A menu that refuses to open no longer uses up the item you clicked.
  • A personal vault that fails to load no longer opens empty and wipes your saved items when you close it.
  • If one save fails during a restart, the rest of your data is still saved.
  • A restart no longer loses the last seconds of pet changes.
  • A rental that ends after a crash still pays the owner their tax.
  • A restart no longer loses money paid in its last seconds, booster time or a staged nametag.

Cross-server

  • Season Pass levels no longer reopen or un-claim after you switch servers, and a bought pass can no longer be lost to a stale save.
  • Waiting in the queue to switch servers no longer costs you a pickaxe rental, a coinflip or an enchant wormhole session.
  • Buying a gang upgrade on one server no longer overwrites levels bought on the other.
  • The gang vault can no longer be open on two servers at once.
  • Warping to the Calcite Caverns from the other server no longer drops you inside rock.
  • Outpost warps from the second server land at the outpost's current spawn point.
  • The tab list no longer drops you when someone else tries to log in on your account.

Mining

  • Momentum no longer drains while you are mining and no longer builds past its 45 minute maximum.
  • Fracture gives neighbouring blocks progress every time. It used to work on about half of blocks and got weaker the faster you mined.
  • Ore respawns on time after Orbital Strikes instead of falling minutes behind.
  • Pickaxe upgrade costs and Tinker refunds are no longer inflated on a pickaxe carrying bonus enchant levels.
  • The "pickaxe is full" message and sound play once per fill instead of every second, on rented pickaxes too.
  • Mine lifts carry only the player who picks the landing, not everyone standing in the cage.
  • The scoreboard's energy maximum includes your bonus capacity.

Combat and enchants

  • Hits that landed on the last tick of the hit window are no longer cancelled with no damage.
  • Enchant procs such as Lightning and Bleed respect "less damage taken from players" in PvP.
  • Ensnare no longer roots gang mates, duel bystanders or vanished staff.
  • Electrocution no longer chains to players who are protected from PvP.
  • Anti Gank and Nemesis count players only. Monsters near you no longer set them off.
  • Adaptive Plating ramps up per attacker, so archers and projectile bosses no longer reset its stacks every shot.
  • Unending Frenzy no longer stacks past its cap, and hits from monsters and bosses break the combo.
  • Wand Long Shot and Point Blank use the same 30 blocks as the bow and no longer change with Far Reach.
  • Split Arrow's arrows no longer vanish inside the monster they fork from.
  • Duels end correctly when a damage reduction or a cheat-death save should have stopped the killing hit.
  • A leftover "combat logged" plate no longer floats in the world after you rejoin.
  • Critical hits show the critical damage number.
  • Vanilla dark hit hearts and sweep effects no longer show.
  • Jewel bonuses to block reach and maximum Life come back after you respawn.
  • You can't open the crafting grid in combat, and items left in it drop when you die.
  • Fixed a Hephaestus error when a killing hit on the last player ended the fight.

Economy, quests and events

  • An Oracle purchase hands over every item the offer rolled, not just one.
  • /shop counts your money notes toward the price.
  • Clicking one stack of Orbs of Moros onto another merges them, and an orb can no longer be applied by accident while sorting your inventory.
  • Corrupted items show their implicit lines in red as soon as they are corrupted.
  • Season Pass and clue scroll boss damage no longer rounds up on every hit.
  • Simple clue scrolls no longer ask for tasks a new player can't do yet.
  • New players are on the First Week track from their first session.
  • The Rift's daily reset no longer carries points and pickaxe progress into the next day.
  • The first-to-level sound plays only for the player who reached the level.
  • Ending a lootbox opening early no longer leaves item displays floating in the air.
  • Fixed a server stall when opening the personal vault terminal in AncientsMod.
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Addendum (November 12)

  • Mines open with their pickaxe. Lapis unlocks at level 30, Redstone at 50, Gold at 70 and Diamond at 90. A lower pickaxe can no longer mine the next ore 5 levels early.
  • Hunter tree respecs and refunds are free, like the Mining tree. Refunding a node is one click, and the tree menu has a button to edit it on the website.
  • Each Expedition map's boss pays the boss key that fits its theme. A Sacred Map pays its own bloodline's key.
  • The Orb of Moros has four outcomes, each equally likely: a jackpot, an implicit, corrupted with no other change, or destroyed.
  • The Orb of Moros now rolls implicits on bows and wands. Before, an implicit roll on them did nothing.
  • The Commissary chest can be hit with any item or your fist.
  • /spawn takes you out of the tutorial.
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