RooPrisons Map 1

Every feature, fix, and balance change shipped for Map 1. The full RooPrisons run, before the Ancients rebrand reset the map counter.

Changes
366+
Sections
10
Closed
March 2026

Cell Blocks

Cell Blocks GUI
Five security tiers, Low to VIP.
  • Added the Cell Block system — player-owned prison cells organized into 5 security tiers: Low, Medium, High, Maximum Security, and VIP.
  • Each tier is color-coded: White (Low), Red (Medium), Gold (High), Cyan (Max Security), and Lime Green (VIP).
  • Cell tiers have level and prestige requirements that scale with tier difficulty.
  • Cell prices scale by tier — higher security means a higher price tag.
  • Each player can own 1 cell at a time.
  • Cells are labeled with a block letter and number (e.g. A-1, B-5) for easy navigation.
  • Cells include teleporters to help navigate your cell's defenses — use a command to teleport directly to your cell.
  • Cells include a vault — chests inside the vault cannot be raided and act as a secure pseudo-plot for your items.

Ore Generators

Shop GUI
Coal to Netherite generators.
  • Added Ore Generators — placeable items inside cells that passively produce resources over time.
  • 8 generator types available, matching the ore progression: Coal, Iron, Lapis, Redstone, Gold, Diamond, Emerald, and Netherite.
  • Higher-tier generators produce rarer resources but at slower rates.
  • Generators produce Crood Ore (crude ore blocks) that can be mined to collect items.
  • Cell tier determines the max number of forges you can place.
  • Added Forges and Forge Fuel — load fuel into a forge to passively generate RooEnergy. More fuel means more energy. Fuel is not consumed and can be withdrawn.
  • Generator items are purchasable from the /shop under Cell Items.

Cell Guards

Cell guard NPCs
Tiered guards with HP bars.
  • Added Cell Guards — NPC defenders that protect your cell from intruders.
  • Guard tiers are based on your cell block tier and can be upgraded with money.
  • Guards have upgradeable health, damage, and speed stats.

Raids

  • Added Cell Raids — gangs can schedule raids against other gangs' cells using /raid schedule <gang>.
  • Raids are scheduled 24 hours in advance, giving both sides time to prepare.
  • When a raid starts, all gang members are automatically joined as attackers or defenders.
  • Dying during a raid means you lose your items. You respawn and can rejoin, but you'll need to regear.
  • Attackers must fight through defenses, break into the cell, and raid generators, forges, and other valuables.
  • Defenders must hold their cell and protect their upgrades until time runs out.
  • Raid duration scales with cell tier — higher-tier cells have longer raid windows.
  • Loot value is calculated based on the cell's generators and crude ore stockpile.
  • After a raid, the defending cell has a cooldown before another raid can be scheduled against it.
  • Gangs can activate a Raid Shield to temporarily prevent incoming raids.
  • Use /raid to open the Raid Browser and spectate ongoing raids from a spectator hallway.
  • Raids end when the attackers secure the loot and escape, the timer expires, or after 5 minutes of inactivity.

Cell Security

  • Higher-tier cells have stricter entry requirements but offer better forge limits, vault upgrades, and stronger defenses.
  • Cell security rating is tied directly to the tier — higher tiers mean stronger guards, more generator slots, and better protection.

Baal

Baal boss
Wither skeleton in the Netherite mine.
  • Added Baal — a Wither Skeleton boss that spawns in the Netherite Mine.
  • Baal has 3 phases that unlock new abilities as its health drops.
  • Baal's abilities include Infernal Pursuit (marks and chases a target with bonus damage), Soul Tether (binds a player with damaging chains), and Ashen Collapse (eruption zones that explode after a telegraph).
  • Baal punishes player stacking with a Void Burst knockback pulse and regenerates health if left idle.

Moloch

Moloch boss
Piglin brute in the Netherite mine.
  • Added Moloch — a Piglin Brute boss that also spawns in the Netherite Mine.
  • Moloch is larger and hits harder than Baal, with a focus on area denial and heat-based debuffs.
  • Moloch's abilities include Orebreaker Slam (massive AoE shockwave with molten patches), Smelter's Wrath (cone attack that applies heat stacks), and Core Overheat (arena-wide damage pulse in Phase 3).
  • Moloch's Heat system stacks debuffs — at higher stacks you get slowed, fatigued, and start taking damage over time.

General

  • Both bosses scale with player count — more players means more HP and damage.
  • Both bosses have loot tables with multiple rolls on kill.
  • Max 3 players can hit a boss at the same time.
  • Bosses create a walled arena on spawn to contain the fight.

XP Extract

XP Extract preview
Extract XP, pay the tax, spawn a bottle.
  • Added /xpextract — extract XP from your character and convert it into tradeable XP Bottles.
  • Use /xpextract <amount> or /xpextract all to preview the extraction, then confirm within 30 seconds.
  • A 25% tax is applied — the bottle receives 75% of the extracted amount.
  • You can only extract XP above your current tier's floor level, so you won't drop below your tier.
  • If you're holding an existing XP Bottle, the extracted XP is added to it instead of creating a new one.
  • XP Bottles can be traded to other players or consumed by holding right-click to drink.

XP Bottle Tiers

XP Bottle item
Tiered bottles by XP amount.
  • XP Bottles come in 6 tiers based on your level when extracting.
  • Simple (Gray) — Level 1–29.
  • Uncommon (Green) — Level 30–49.
  • Elite (Blue) — Level 50–69.
  • Ultimate (Yellow) — Level 70–89.
  • Legendary (Gold) — Level 90–99.
  • Godly (Red) — Level 100+.
  • Higher-tier bottles hold more XP since they're extracted at higher levels with more XP available above the floor.
The five G-Kit types as colored blocks
Vanguard, Booster, Bloodline, Bedrock and Arcanist.

Added17

  • Added the G-Kit system with 5 kit types: Booster, Arcanist, Bedrock, Vanguard, and Bloodline.
  • G-Kit Flares are obtainable from various loot tables and reward sources throughout the game.
  • Using a flare launches a colored concrete block from the sky with particle trails and sound effects. The block takes 30 seconds to land.
  • Once landed, any player can mine the block open over 10 seconds to receive randomized loot from that kit's loot table.
  • Non-fractured flares have a 10% chance to drop a GKit Beacon instead of normal loot. Beacons permanently unlock that kit type.
  • Fractured Flares always give loot directly from the kit's table with no beacon chance.
  • Mystery Flares pick a random kit type when activated — you won't know which one until the block falls.
  • Once a kit is permanently unlocked via a beacon, you can claim loot from /gkit on a 24-hour cooldown per kit type.
  • Added G-Kit Levels and Level Up Beacons. G-Kits can now be leveled up to Level 3, with rewards increasing at each level. Levels are reset on map resets, but permanently unlocked G-Kits are not affected.
  • Added a 5-minute despawn timer on G-Kit flare loot. If no one mines the landed block within 5 minutes, it despawns.
  • Added /gkits as an alias to /gkit.
  • Added a sound effect when rolling a kit in /gkit.
  • Added a loot preview in the /gkit menu — right-click any kit (even locked ones) to see a sample roll. Reroll to preview different outcomes.
  • G-Kit flares always announce in chat when mined.
  • Each kit type has its own unique loot table. Preview possible drops from /gkit before using a flare.
  • PvP kit gear and Bedrock pickaxes scale their material tier based on your current level.
  • Players can override their tier preference in /toggles to request lower-tier gear if desired.

Fixed1

  • Fixed a bug where flares could fail to place and consume the item.

Mining Competitions

Mining Competition
Tiered booster rewards and a live leaderboard.
  • Every 20 minutes, a mining competition automatically starts across all mine tiers.
  • Players compete by breaking ore blocks in their tier's mine for 10 minutes.
  • Competitions are tier-specific — only blocks matching your tier's ore count (Coal, Iron, Lapis, Redstone, Gold, Diamond, Emerald, Netherite).
  • Each comp randomly picks 2 booster types from XP, Energy, Ore, and Shards as rewards.
  • Top 3 players receive boosters for 10 minutes: 1st gets 1.5x, 2nd gets 1.3x, 3rd gets 1.2x.
  • Block counting includes normal mining, Power Ball, Fracture, and other enchants, but does not count blocks broken by Shatter.
  • Use /comp to see the active competition for your tier, including the leaderboard, boosters at stake, and time remaining.
  • Mining comps also appear in /events.
  • When a comp ends, the top 10 results are broadcast to all players in that tier.

Ore Rushes

Ore Rush
Spawn announcement, XP and energy.
  • A rare ore block spawns somewhere in the mine with a chat announcement showing its exact coordinates.
  • The first player to find and break the block earns a large XP and Energy reward.
  • Rush blocks are tier-specific and scale their rewards based on the mine tier.

Added43

  • Added the /clicklock command.
  • Added /tip messaging for /clicklock.
  • Added /reclaimshop.
  • Added /dust to count dust in your inventory.
  • Added booster unpause support via /unpauseboosters.
  • Added fast enchanting toggle to /toggles with a faster enchanting animation at roughly 2x the current wormhole speed.
  • Added ore and shard boosters as selectable types in /pausebooster.
  • Added a 3-second timer and sound effect to /trade.
  • Added bundles.
  • Added Dusty NPC to trade regular enchantment dust for calcified dust.
  • Added a chat message when Cluster Bomb procs.
  • Added Outback trim.
  • Added Emberfall trim.
  • Added Emberfall trim to /trims.
  • Added Meteorite Hunter godly enchant.
  • Added 2 base prestige perks for meteorites.
  • Added mining progress animation for amethyst clusters.
  • Added an animation at tutorial level 10 showing the energy reward and what to do with it.
  • Added a spawn warning message when calcite items are removed.
  • Added night vision for all players.
  • Added prestige lootboxes to display in /prestige.
  • Added gang limit display to /g who.
  • Added /tip for mining 5 levels before tier-up.
  • Added a new item: the Quantum Entangler.
  • Added Forges and Forge Fuel.
  • Added a notification if you have items in /bah collect, /ah collect, or /stash.
  • Added read-only access to /pv, /ah, and other GUIs in unsafe zones.
  • Added a few new items to the hub and fixed inventory resetting on death and escaping the map.
  • Allowed chat in the hub.
  • Added a sound effect to claiming money notes.
  • Added subsections to /store.
  • Added a sound effect to purchasing items on the /store.
  • Added notification messages for members leaving and joining gangs, as well as a few other gang-related actions.
  • Added Gang Roster System — 8-member roster with 5 active slots. Gangs hold up to 8 members but only 5 can be active at a time; the rest are benched. Auto-rotation when an active player logs off and their 1-hour lock expires. Role hierarchy: Leader > Co-Leader > Mod > Member. 48-hour kick cooldown with a 5-minute batch window. Management via /g kick and /g promote.
  • Added leaderboard overtake messages in chat. When a player overtakes someone on baltop, ltop, ctop, gtop, or blockstop, a chat announcement is broadcast to all players.
  • Added RooFactor Authentication (2FA) — players can now enable two-factor authentication for their accounts.
  • Added a toggle for skipping the contrabands animation so you can open them instantly.
  • Added bulk level up for shard satchels — you can now level up satchels multiple times at once instead of one level at a time.
  • Added an inventory full warning message that notifies you when your inventory is full while mining or receiving items.
  • Added staff /msg penetration — staff messages via /msg now bypass /dnd and /block so staff can always reach players when needed.
  • Added Enchantment Slot Expanders — consumable items that increase the maximum enchant slots on armor or weapons. There are two types: Armor Slot Expander and Weapon Slot Expander. Each expander has a bonus slot amount and a success percentage. Applying a higher expander replaces the existing bonus (no stacking). On failure, only the expander is consumed — the target item is unaffected. Bonus slots display on gear lore as Maximum level 50 (+2).
  • Added /gtop and cell top leaderboards with payouts: $250 buycraft for #1, $100 for #2, $50 for #3.
  • /combine now combines erasers in your inventory.

Fixed5

  • Fixed a bug where tiered contrabands in loot tables would give a reward from the contraband's loot table instead of giving the contraband item itself.
  • Fixed Dusty's nametag rendering incorrectly.
  • Fixed a bug where the permanent night vision could sometimes be removed on death.
  • Fixed playtime top and blockstop holograms not displaying correctly.
  • Ops no longer show on playtime top or blockstop.

Updated30

  • Refactored the level up message with improved formatting and presentation.
  • Made it more clear when you win BAH that you need to do /bah collect to claim your reward.
  • Home expander items now use beds as their item icon.
  • Chat games have been reworked to be easier.
  • Renamed random event triggers to Fortunes Dice.
  • Mystery Man now allows only 1 purchase per player/IP.
  • Updated prestige reroll item names.
  • Adjusted global booster display.
  • Adjusted /prestige color scheme.
  • Changed RooEnergy wording to Roo Energy in additional areas.
  • Miscellaneous improvements to the tutorial, including updating many messages and formatting them better.
  • Updated wording on many commands.
  • Made links in broadcasts clickable.
  • Doing [item] with a stack greater than 1 now shows the amount.
  • Increased lootbox roll speed.
  • Updated lootbox roll sound effect.
  • Improved /help significantly and added keyword search.
  • Adjusted wording on godly enchant orbs.
  • Changed the action bar presentation.
  • Dusty and the Nethersmith are now aligned properly.
  • Simplified the IRL chat warning message.
  • Updated the lore on contrabands.
  • Updated the way tab looks.
  • Restyled /msg.
  • Updated tips.
  • Improved the /shop decorations section in anticipation for cells.
  • Reworded some instances of +x% energy/xp/shard gain to use the correct schema.
  • Restyled /events with improved formatting.
  • Changed anchor time from 1 PM PST to 11 AM PST.
  • Tips now show every 5 minutes instead of 15.

Removed1

  • Removed reroll tokens from /shop.

Added13

  • Logging back in after logging out with an item in any wormhole now displays a message telling you that your item absorbed a fail since you logged while it was in the wormhole.
  • Foliage destroyed by meteorites now regenerates after 3 minutes instead of being permanently destroyed.
  • Added a wormhole drop guard: if a delivery is already pending, the new drop is not consumed.
  • Added mapping of Fortunes Dice sides to specific events.
  • Added a rolling animation for Fortunes Dice.
  • Added linear shard drop scaling.
  • Added Godly Randomization Scrolls — consumable items that randomize the success percentage on godly orbs.
  • Re-added +5 mining tier-up rules.
  • Tier-up rule: Wood pickaxe can mine Lapis at Pickaxe 25+ and Player 25+.
  • Tier-up rule: Stone pickaxe can mine Redstone at Pickaxe 30+ and Player 45+.
  • Tier-up rule: Gold pickaxe can mine Gold at Pickaxe 35+ and Player 65+.
  • Tier-up rule: Iron pickaxe can mine Diamond at Pickaxe 40+ and Player 85+.
  • Tier-up rule: Diamond pickaxe to Emerald is disabled.

Fixed40

  • Fixed a bug where less durability damage taken multipliers were truncating durability damage to 0 on every hit, causing items to take no durability damage at all instead of reduced damage.
  • Fixed players being able to store calcite-specific items in /pv or /g vault, which was not intended since calcite items are meant to stay within the caverns.
  • Fixed a major source of ping lag caused by Powerball sending excessive packets.
  • Fixed wormhole showing incorrect pickaxe level.
  • Fixed enchanting animation speed changes increasing item spin speed.
  • Fixed applying energy above the 32-bit integer limit.
  • Fixed Fracture applying incorrectly when mining too quickly.
  • Fixed calcite wormhole item loss when throwing another item during an active delivery; the extra drop is now left on the ground instead of consumed.
  • Fixed Prismatic Overload orb application; it now applies when Overload is level 1–3.
  • Fixed energy overflow deletion when combining into a 2.147b stack.
  • Fixed placed meteor flare items and animations persisting across reboot and not functioning.
  • Fixed P5 prestige completing early if base stat was selected and the GUI was closed before perk stat selection.
  • Fixed zero-energy calcite charges adding energy when thrown into the wormhole.
  • Fixed a calcite enchant and its non-calcite counterpart appearing together on the same item.
  • Fixed Fortunes Dice consuming the item when event spawn failed.
  • Fixed Fortunes Dice being equippable.
  • Fixed a long-standing issue where item display entities could get stuck in the wormhole.
  • Fixed a rare edge case that could delete items if the server crashed during the wormhole-to-inventory transition tick.
  • Fixed a bug where the first enchant in tutorial could fail in rare instances.
  • Fixed a bug where Superbreaker sound/animation did not display on meteorites.
  • Fixed a bug where Powerball and Fracture could give incorrect XP/Energy while mining 5 levels before a tier.
  • Fixed a bug where meteorite shower flares were not spawning meteorites because the active cap was too small.
  • Fixed a bug where Efficiency mining speed was not applying properly.
  • Fixed a bug where click lock could behave inconsistently between block breaks.
  • Fixed a bug where rented pickaxe blocks mined were not counted back unless mined blocks exceeded the current pickaxe total.
  • Fixed a bug where block-break progress could disappear from client sync.
  • Fixed a bug where Fracture could apply every 2 ticks instead of each tick.
  • Fixed a bug where sometimes the first mining damage tick could be skipped and only show at the 3rd mining tick at low mining speed.
  • Fixed a bug where Shatter could sometimes fail to play sound/animation.
  • Fixed a bug where bandits and meteors could fail to spawn and would not retry.
  • Fixed a bug where Meteorite Hunter enchant applied its buff incorrectly in some cases.
  • Fixed a bug where Outback trim PvE damage and damage reduction were applying to PvP.
  • Fixed a bug where stacked pickaxe prestige reroll items could delete the whole stack instead of one item.
  • Fixed a bug where logging out or getting kicked while enchanting could cause item loss.
  • Fixed a bug where the action bar XP and energy wouldn't match the real numbers you were gaining.
  • Fixed a bug where players couldn't actually place pearlescent froglights in calcite caverns.
  • Fixed a bug where prestiging a pickaxe with more than 2.147b energy on it would overflow and delete it.
  • Fixed a dupe glitch with Fortunes Dice.
  • Fixed a bug where black scrolling Lucky 4 would still require Lucky 3 on the item before applying despite being black scrolled.
  • Fixed a bug where in rare cases residual powerballs could regress a pickaxe's prestiges or enchants due to caching.

Updated35

  • Changed Powerball block-breaking behavior to break the same amount of blocks in a different pattern.
  • Powerball animation now uses an item display instead of a small fireball entity.
  • Powerball now shoots in all directions instead of 1 aimed shot plus random remaining shots.
  • Powerball sound effect was updated.
  • Reworked Kinetic Surge to increase Powerball duration (instead of increasing blocks broken from momentum).
  • Adjusted Shatter radius scaling with Cataclysmic Shatter.
  • Reduced EXP/Energy/Shards from Powerball by 50%; this also applies to Shatter proccing from Powerball 4.
  • Reduced early pickaxe block requirements: up to 10x reduction at early levels for Diamond/Netherite, scaling down to no reduction at P10.
  • For lower tiers, block requirement reduction is about 15x at low levels and about 5x–2x less at P10.
  • Adjusted meteor flare landing time to 60 seconds (previously 180).
  • You can now mine emerald meteorites at level 102 using a Diamond pickaxe.
  • Fracture no longer propagates off meteorite blocks.
  • Shards and contrabands picked up from the ground now prioritize shard satchel storage.
  • Shift-right-clicking a shard satchel now opens up to 1,280 shards and 32 contrabands.
  • Money notes are now destroyed when inventory is full while mining.
  • Logging out while an item is in the wormhole at Calcite now always gives a fail instead of taking the highest percentage. This prevents players from logging out to gamble on better outcomes.
  • Reworded the Calcite Caverns command and warp lore to be more informative about how the system works.
  • Increased the meteorite spawn region from Y120 to Y165, allowing meteorites to spawn higher in the world.
  • Calcite Caverns time has been adjusted: base time is now 10 minutes, max time is 30 minutes, and hitting the threshold grants a 4-minute time gain.
  • Logging out while enchanting now always results in a fail outcome.
  • Calcite charges now have a max stack size of 1.
  • Improved hitboxes on wormhole orbs.
  • Ground items now despawn after 300 seconds (previously 60).
  • Improved mining feel by reducing latency slightly.
  • Updated meteorite energy gain prestige perk to 30–50 (previously 30–51).
  • Residual Knowledge now gives 2–5% XP from shattered blocks at Tier 1 prestige and 4–7% at Tier 2 (previously 5–10% and 8–14%).
  • Replaced the every-5-level fireworks with a different animation/sound set.
  • Changed how the Feed pickaxe enchant works to work more like /feed.
  • Increased calcite charge cost to 10m.
  • Adjusted the capacity of shard satchels.
  • Reworked how Warp Miner works.
  • Black Scrolls when removing wormhole enchants (e.g. Overload 3, Lucky 3) now destroy the item instead of providing an orb. Godly or exceptional enchants like Lucky 4 still provide an orb.
  • Reworked the meteorite animation to be less buggy.
  • Meteorites are no longer locked behind any fund.
  • Reduced ore respawn rate multipliers from prestiges.

Removed2

  • Removed the Doorbreaker trim.
  • Removed the block counter from Warp Miner pickaxe lore.

Added4

  • Added fall damage in combat — players now take fall damage while in PvP combat, adding a new layer of positioning strategy to fights.
  • Bandits now glow when you use /pulse.
  • LMS now combat tags you for 60 seconds while active.
  • Added a chat message when entering and leaving combat.

Fixed16

  • Fixed extra vertical knockback coming from Pummel that was launching players higher than intended.
  • Fixed player fly speed being slower than walking speed, which made flying feel worse than just walking.
  • Fixed Unending Frenzy acting like normal Frenzy and removing all stacks instead of a portion.
  • Fixed Unending Frenzy resetting like normal Frenzy on hit.
  • Fixed jet being usable in combat.
  • Fixed a bug where shards opened in unsafe zones could only give money notes.
  • Fixed a bug where top-rank /pulse could show players as bandits.
  • Fixed a bug where merchant guards were not applying durability damage.
  • Fixed a bug where meteorites could spawn underground.
  • Fixed a bug where guards were attacking every 1,000ms instead of 500ms.
  • Fixed a bug where Monster Hunter did not apply its damage increase to custom enchants on merchant guards.
  • Fixed guards damage configs resetting on reboot.
  • Fixed a bug where P3 103 players could not use /fly.
  • Fixed a bug where global shard/ore boosters were not working as intended.
  • Fixed a bug where some players could not open contrabands too close to the wormhole.
  • Fixed a bug where pit guards config would be reset on reboots.

Updated28

  • Increased the radius of Consecration from 2 to 3 blocks.
  • Merchants are now slightly weighted towards the tier of the levelcap, making tier-relevant merchants more likely to appear.
  • Armoured and Tank enchants have been lowered from level 4 to level 3 and are now classified as ultimate enchants.
  • Allowed trapped players to move their head.
  • Jet now gives more vertical velocity.
  • Increased /fly movement speed slightly.
  • Logging out in cavernheart now teleports players to spawn.
  • KOTH tier logic now follows levelcap and only randomizes up to levelcap starting day 1 of level 100.
  • Island Hunt moved from Fund 5 to Fund 3.
  • Island Hunt timer no longer shows in /warp before unlock via /fund.
  • Reduced merchant base damage by about 1 across the board.
  • Merchants now have less HP.
  • Merchant DR no longer applies to the merchant itself, only guards.
  • Increased pit guard respawn rate by 100%.
  • Outposts now rotate 12 hours offset from levelcap instead of rotating at levelcap.
  • Increased outpost cap speed to 2x previous and regen by an additional 2x (4x total regen relative to previous).
  • Custom enchants now use generic source-less damage to reduce abnormal knockback sources.
  • You can now run more commands while teleporting; most commands no longer cancel teleport.
  • Cancelling /tpa or /home no longer applies cooldown.
  • Reduced /tpa cooldown to 60s (previously 180s).
  • Replaced a deprecated gang upgrade with a shard-focused gang upgrade.
  • Merchant guards no longer attack you until you attack them.
  • Increased base damage of diamond and netherite weapons.
  • TP time from the pit is now 15 seconds.
  • Jet cooldown reduced from 180s to 90s.
  • Fly takeoff time increased from 3s to 5s.
  • Combat tag updated to 30s when hit by a player, 10s when hit by PvE.
  • Adjusted the meteor animation.

Removed3

  • Removed Curse enchant.
  • Removed stone weapons.
  • Removed the life steal heart animation.

Added9

  • Added Reclaim Shop.
  • Added reclaim point scaling per map by rank tier: 5 at Hopper, 10 at Roo, 15 at Wallaby, 20 at Red Roo, 25 at Kangaroo.
  • Added +2 homes to all ranks across the board.
  • Added rank-based Vote Shop deal locking: deal slots 2 and 3 are locked behind rank.
  • Added rank-based double-vote processing support for pending/offline votes.
  • Added clarity in /warp messaging to use /calcitecaverns for detailed calcite information.
  • Added queue priority for ranks.
  • Players' ranks now display in their nametags in the hub.
  • Added 3 types of ranks.

Fixed2

  • Fixed a bug where command cooldowns could reset on relog.
  • Fixed home cooldown being lower than intended.

Updated19

  • Ranks no longer display in a player's nametag if they are not currently in a gang.
  • /clicklock now requires Red Roo+ rank to use.
  • Adjusted PV limits back to the original 1 per rank. Expanders can give an additional 1 full PV.
  • Homes are now 2 max at Joey, expandable to 4 with home expanders. Up to 8 at Kangaroo, expandable to 10.
  • PVs are now 1 full PV per rank. Expanders can give an additional 1 full PV.
  • Reworked ranks entirely.
  • Adjusted /near cooldown to 30s (previously 15s).
  • Adjusted /fix cooldown to 60s for all ranks (previously 60 at Joey scaling to 30 at Kangaroo).
  • Removed /pulse cooldown.
  • Made all prestige reroll items stackable.
  • Reclaim Shop item pool includes early-game progression items such as boosters, shard satchels, godly enchants, and G-Kit flares.
  • Updated wording on rank papers.
  • Rank colors were adjusted slightly.
  • Vote Shop now has 3 rotating deals (previously 2), with deals 2 and 3 locked behind rank.
  • Moved rotating deals from /voteshop into /vote.
  • Netherite pickaxes now require level 102+ (previously P2 102+ or P3 90+).
  • Tutorial rewards are now locked by IP.
  • Level display now shows prestige before level on [level].
  • Corrected labeling on /fix.

Added1

  • Synced ranks, RooCoins, bans, warns, and other important data across servers.

Fixed17

  • Fixed a bug causing cash to go straight to player balance while renting a pickaxe.
  • Fixed a bug causing cash to go to balance instead of note while mining with a rental.
  • Fixed a bug where rental pickaxes could be prestiged.
  • Fixed a bug where rental pickaxes could be traded.
  • Fixed a dupe in /rentals where mining meteorite/meteor blocks could convert a rental into a real pickaxe.
  • Fixed a /pvsee snapshotting issue that could cause dupes/item deletion.
  • Fixed a bug where buying too many RooCoin packages could cause some purchases not to apply correctly.
  • Fixed a bug where levelcap could regress in some cases.
  • Fixed a bug where claim-tax slot behavior in /rentals required clicking a non-obvious slot.
  • Fixed Wormhole repaste on restart misforming stairs in the tutorial world.
  • Fixed /block not functioning correctly.
  • Fixed 3 server crashes.
  • Fixed 1 watchdog-timeout-related server crash.
  • Fixed some issues with database flush tasks causing lag.
  • Fixed a bug with bundles causing IllegalStateException errors.
  • Fixed a bug where the GC on the main server could cause lag if the server was running for more than 24 hours.
  • Fixed an issue with queue rejoining.

Updated10

  • Adjusted /rentals system fee to 40% with XP tax scaling by levelcap.
  • Rental tax now scales by levelcap: 40% at levelcap tier+, 20% one tier below, 0% two or more tiers below.
  • Improved /rentals display to clarify that system fee taxes XP.
  • Improved Roo Energy display in KOTH lootbag lore.
  • Consolidated booster boss bar behavior.
  • Reduced post-reboot join lock from 60s to 5s.
  • Reduced packet volume in 200+ spots, mostly around Fracture, Powerball, Superbreaker, and direct mining.
  • Reduced unnecessary network traffic during heavy mining.
  • Reduced memory allocations in the mining hot path to lower GC pressure.
  • Changed the way the queue message displays.