· Liber II · The Roo Codex · TLDR ·

Map 1 TLDR.

The headline beats, in one breath.

The most impactful changes from RooPrisons Map 1 at a glance. For every detail, see the full changelog.

33
Highlights
Map 1
Era
· The Highlights ·
  1. 01Added Cells — a full player housing system with 5 tiered cell blocks, ore generators, upgradeable guards, vaults, forges, and raids.
  2. 02Added Cell Raids — gangs can schedule raids on other cells. Attackers break in, defenders fight back. Loot from non-vault chests is up for grabs.
  3. 03Added Ore Generators — 8 tiers of placeable generators inside cells that passively produce crude ore for mining.
  4. 04Added Bosses — two endgame bosses (Baal and Moloch) in the Netherite Mine with phased combat, scaling difficulty, and loot tables.
  5. 05Added /xpextract — bottle your XP into tiered, tradeable XP Bottles. 6 tiers from Simple to Mythic.
  6. 06Added /gtop and cell top leaderboards with buycraft payouts ($250 / $100 / $50).
  7. 07Added the G-Kit system with 5 kit types, flares, beacons, and permanent unlocks via /gkit. G-Kits can now be leveled up to Level 3 with increasing rewards.
  8. 08Added Mining Competitions — automatic tier-specific mining comps every 20 minutes with booster rewards for top 3 players.
  9. 09Added Ore Rushes — rare ore blocks spawn in the mine with coordinates announced in chat. First to break it earns XP and Energy.
  10. 10Added Enchantment Slot Expanders — consumable items that increase max enchant slots on armor or weapons.
  11. 11Added RooFactor Authentication (2FA) for account security.
  12. 12Added fall damage in combat and increased Consecration radius from 2 to 3 blocks.
  13. 13Added leaderboard overtake messages for baltop, ltop, ctop, gtop, and blockstop.
  14. 14Added a new item: the Quantum Entangler.
  15. 15Added Forges and Forge Fuel.
  16. 16Added Gang Roster System — 8-member roster with 5 active slots, auto-rotation, role hierarchy, and 48-hour kick cooldown.
  17. 17Reworked ranks entirely with clearer progression, reclaim points, and rank-based perks (energy tax, calcite bonus, meteorite preservation).
  18. 18Added Reclaim Shop with per-map reclaim points scaling by rank tier.
  19. 19Added Meteorite Hunter godly enchant and 2 base prestige perks for meteorites.
  20. 20Reworked Powerball — new breaking pattern, animation, and sound. Reduced EXP/Energy/Shards from Powerball by 50%.
  21. 21Reworked Kinetic Surge to increase Powerball duration instead of blocks broken.
  22. 22Added Black Scroll behavior change: wormhole enchants now destroy the item instead of providing an orb. Godly enchants still give orbs.
  23. 23Added read-only access to /pv, /ah, and other GUIs in unsafe zones.
  24. 24Synced ranks, RooCoins, bans, warns, and other data across servers.
  25. 25Added queue priority for ranks and restyled queue messages.
  26. 26Merchant guards no longer attack until provoked.
  27. 27Reworked Warp Miner.
  28. 28Fixed a major source of ping lag caused by Powerball sending excessive packets.
  29. 29Reduced packet volume in 200+ spots and reduced memory allocations in the mining hot path.
  30. 30Fixed GC lag when the server ran for more than 24 hours.
  31. 31Fixed energy overflow deletion when combining into a 2.147b stack.
  32. 32Fixed multiple dupe glitches (rentals, /pvsee, Fortunes Dice).
  33. 33Reduced early pickaxe block requirements by up to 10x at early levels.