Patch v4.1.0
- Released
- Oct 15, 2026
- Changes
- 100
- Sections
- 10
Polis, Roads & The Hunt
- Iron golem creatures in The Sacred Way can be hit again. They used to say "you can't harm that here".
- Large fissure creatures in The Sacred Way, the Gorgon Matriarch among them, no longer get stuck on corners, trees and market stalls. Spiders no longer get stranded on top of trees.
- Fissures that open in zone 6 of The Sacred Way now stay in zone 6.
- Fissure creatures in The Sacred Way give much more Hunter XP: 250 each and 2,500 for a champion, up from 60 and 600. Hunter XP boosters now count there too.
- The Sacred Way sidebar now shows your Hunter level and XP to the next level, as it does in the Polis.
- Dying to an Avatar in its lair now ends the fight and brings you back at the shrine with everything you carried, instead of sending you to spawn. Nobody else can claim your Avatar after you fall.
- A server restart no longer moves the Ichor and fragments you carry on The Sacred Way into your vault. They stay in your inventory.
- Trapdoors, doors, gates, buttons, levers and other scenery in The Sacred Way can no longer be used.
- Avatars no longer get stuck in their lairs and now come to you when you hide under a low roof or in a gap. Hiding under the shelters in Lamia's lair no longer keeps you safe.
- Avatars reach 2 blocks further with their melee.
- The crack out of an Avatar's lair now always opens on the lair floor.
- The Warden of the Ash has a reworked fight with new moves, and its Ash Volley no longer misses almost every throw.
- Reforging Sigils drop about twice as often from Erebus Tear crates.
- Opening the Hunter tree on a Minecraft version older than 1.21.6 now shows the chest view instead of disconnecting you.
- Private Polis runs now spawn wraiths at about 1 in 4 monsters, down from about 2 in 5.
- Erebus Tears can now open across much more of the map, including around the Emerald mine, the high ground between mines and closer to guarded areas.
- Shades and wraiths past the level where a boss's essence stops dropping now have a rare chance to drop that boss's key instead. Lamia keys start around area level 80, Echidna keys at 101 and Thanatos keys at 103.
Return to topTartarus Rift
- The Rift Records board and /stats now show your best Rift day as a day, not as a single round.
- Tartarus Reroll drops twice as often from Tier III Rift Caches. The Excavator and Tartarus Sigil odds are unchanged.
Return to topBosses
- Boss bonus drops in /loot now stay hidden until someone gets one, like the rest of the boss's drops.
- The weekly Boss Damage Dealt board now counts the full damage of every hit.
- Disconnecting during a boss fight now counts as an attempt, and the boss no longer stays in the arena afterwards.
- Lamia and Echidna speedrun records set with the old Soul Eater exploit were replaced with the holder's best clean time.
- Erebus, the Unlit now hits every player fighting it.
- Defensive armour enchants now trigger against Erebus, the Unlit's hits.
- Loot luck now raises Erebus, the Unlit's rare drops as much as it does on the other bosses.
- Life leech on bosses now heals from the damage the boss actually takes, so a guarded boss gives much less leech.
- Lower pit elites now give Hunter Luck and Plunder extra loot rolls.
- Pit spawn protection now only applies when you arrive in the pit, and ends as soon as you attack.
- Erebus Pit ring guards now drop Forge Fuel 3% of the time, down from 5%.
Return to topSeason Pass
- New weekly challenge sets now unlock on Friday at 11 AM Pacific, the same time as the weekly boards and gang top payouts.
Return to topCells, Gangs & Outposts
- Forge energy and fuel taken in a raid now have their own raid loot cap of 40%, separate from generators and crude ore.
- Raids can no longer take more than the loot cap allows.
- The raid history now shows the forge energy and fuel taken in each raid.
- Starting a raid from Forgotten Polis now tells you to start it from the cell block.
- Mining enchants can no longer take gens you could not mine by hand.
- Mining enchants can no longer take gens in cells you have no access to.
- Players whose forges were drained in a raid get the energy and fuel back in /collect.
- Players whose forge fuel was taken in a raid also get the energy that fuel would have made while it was gone.
- Gang hover cards on Polis now show the names of members who have not visited Polis.
Return to topPvP & Dueling
- Duel kills and deaths now count once on your stats.
- Kills and deaths no longer count twice when Rupture lands the killing blow.
Return to topEnchants
- Bleed ticks now jolt a player's movement the same way wither ticks do. Works on axe and bow Bleed.
- Last Stand and Enlighten now use the same chat message, and Last Stand shows its heal in HP instead of hearts.
- Increased damage bonuses now add together into one bonus on every hit, including wand and bow hits, damage over time, PvP and boss fights. Giant Slayer, Predator, jewel damage lines, armour trim damage and Boss Mastery used to multiply each other on some of those hits.
- Giant Slayer, Predator, armour trim damage and jewel damage now work on wand and bow hits against shades and wraiths.
- Determination now boosts wand and bow damage.
- Consecration now boosts wand and bow damage.
- Melee enchant procs such as Lightning, Pummel, Scorch, Poison and Bleed now get Giant Slayer, Predator, jewel and armour trim damage bonuses.
- Wand and bow shots no longer set off kill effects again on enemies that are already dead.
- Detonate, Immolation and Spectral Detonation explosions now chain through shades and wraiths.
- Contagion no longer spreads forever through enemies that die quickly.
- When two players put Ignite or Bleed on the same enemy, the stronger one's damage and kill now go to the player who applied it.
- Damage over time applied by Detonate explosions now gets your damage bonuses.
- Whirlwind splashes and Overkill no longer count some damage bonuses twice.
- Rain of Arrows can no longer set off more Rain of Arrows.
- Touch of Plutus golden blocks now include your sell bonuses.
- Transfuse can now upgrade ore broken by Earthquake and meteor blocks.
- Deep Bite and Foresight no longer break Mining Rush blocks.
Return to topEndgame Items
- The Hallowed Crate now offers 25 Fortune's Dice as a 30% bonus reward instead of guaranteed dice.
- Hallowed Crate bonus odds are now 30% Godly Booster Boxes, 31% Godly Global Booster Boxes, 5% Asphodel Ancient Crate, 3% Hallowed Pass and 1% Everflame rank.
- Ice of Cocytus has been removed from the Hallowed Crate and Hecate's Supper. It remains an Erebus boss drop, unavailable from crates or paid rewards.
- P11 pickaxe perks now pay half as much. Orbital Strike, Beam Drill, Judgement Storm and Fissure give half the XP, energy and ore per block, and the Midas Window lasts half as long (now 10s to 16s).
- Wisdom jewels now give increased Mining XP instead of more, so they add together with Apprentice's Vigor, comp boosts, gang and outpost XP and the daily bonus. See the new stacking page on the wiki for how increased and more combine.
- Skyfall's bonus bow damage now also applies to bow damage over time, ground zones and Detonate.
- The Bound Shade's melee strikes now deal their intended share of your damage, bosses included.
- Leech jewel lines that rolled at the very top of their tier now keep their full value.
- 'of Greed' now doubles ore on every mining path, including Powerball, Earthquake and meteorites.
- 'of the Alchemist' now grants energy while you mine with a rented pickaxe.
- 'of the Alchemist' no longer pays a minimum of 1 energy on every small sale.
- 'of the Tremor' eruptions now pay energy and XP like a Shatter.
- 'of Midas' now works on blocks broken by Earthquake.
- Blocks turned to calcite by 'of Midas' or the Midas Window now give calcite XP from every mining enchant.
- Orb of Moros mining XP and mining energy bonuses now apply to every mining enchant, not just hand mining.
Return to topHub & Network
- A [brag] in a private message no longer disconnects players on other servers.
Return to topQuality of Life
- Warping between servers keeps your health as a share of your max. Warping out of your cell at full health no longer lands you below full.
- The Oracle now sells smaller stacks of Fate Cards and Diviner's Dice, with fewer Dice purchases per visit.
- The Netherite Mine zipline now starts on the tower balcony below the Pharos gallery. Jump off the west side of the gallery to reach it.
- New players get a short tour of the tutorial when they arrive, ending at a new coal pit right behind the Lost Miner. Sneak to skip it.
- After you get your pickaxe, the guide wisp now leads you to the nearest coal until you mine your first ore.
- Leaving the tutorial without the Lost Miner's pickaxe now hands it to you on the way out.
- /kit, /kits and /rankkit in the tutorial now say kits are claimed at spawn, with a button that takes you there.
- The social kits are replaced by a free Starter Cache, handed to you when you leave the tutorial. Players who skipped the tutorial can claim it with /kit starter.
- Loot box odds now account for the jackpot replacing a box's only roll, and guaranteed prizes are labelled as guaranteed.
- Opening contrabands from a Contraband Satchel now gives 3 rewards per contraband, the same as opening them one at a time.
- Players who opened contrabands from a satchel before this patch get the missing rewards in /collect.
- Shift-opening a large pile of contrabands no longer lags the server.
- An energy coinflip still open when the server restarts is now refunded to your /collect.
- If you win an energy coinflip after logging off, the winnings now go to your /collect.
- Buying more than 64 of one item from the Auction House works again.
- Your /collect stash can no longer be emptied by a brief database hiccup.
- GKits you unlock or level up on one server now show up straight away on the other.
- Items you move in a personal vault right before a restart are now always saved.
- Switching servers no longer loses ore progress your pickaxe earned in the last few seconds.
- The clue task to earn energy from mining now counts energy from Shatter, Powerball and every other mining enchant.
- The Mining Rush raffle now only draws players who are online.
- Fixed a short lag spike every few seconds that grew worse as more gangs were created.
- Warps to cells, the boss hub, the pit, Calcite and outposts no longer pause for an extra second.
- Opening /trims or the KOTH loot preview no longer freezes the server for a moment.
- The /buffs damage breakdown now shows armour trim, jewel, Soul Siphon, Determination and Boss Mastery damage as part of your one increased bonus.
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