Patch v4.1.1

Released
Oct 16, 2026
Changes
12
Sections
5

Polis, Roads & The Hunt

  • Sacred Way fissures reserve 3 slots in zone 6, 2 each in zones 4–5, and 1 each in zones 2–3.
  • The Sacred Way now keeps up to 9 fissures active at once, up from 7.
  • Sacred Way fissure mobs offer more resistance in the early zones, with less health and slightly harder hits in the deepest zone.
  • Defeating the Warden of the Ash awards each qualifying participant 50 Ichor and returns the summoner's 100 Ichor toll to their inventory.
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Bosses

  • Erebus, the Unlit gives longer attack warnings, locks aim earlier, and leaves more time to dodge between moves.
  • The lower Pit now has 75 elites across 15 spread-out packs, up from 25, and all lower Pit elites have 30% less health.
  • Reduced all four Avatars' health from 50,000 to 35,000.
  • The Avatars' Colossus Light now gives a 3-second warning, an on-screen title, and green floor markers for safe cover.
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Cells, Gangs & Outposts

  • Gang leaders can now use /g demote <player> to lower a Co-Leader to Mod or a Mod to Member.
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Enchants

  • Heart of Gaia is now twice as likely to drop: 1 in 1,000,000, up from 1 in 2,000,000.
  • Fixed enchant wormhole items being lost during cross-server warps.
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Quality of Life

  • Store announcements now show weekly bundles and seasonal crates with live countdowns, even outside sales.
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